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James Hildebrandt talks about sound delivery and the new Psyko headphones
03/26/2009 09:51:00 AM
“…once you try Psyko headphones you’ll know what you are missing.”
The Last Remnant gears up for its PC release
03/24/2009 09:09:00 AM
Producer Nobuyuki Ueda shares information about the title's transition to the computer
GameZone Sits Down with Volition's Dan Cermak to Discuss Red Faction: Guerilla
03/23/2009 09:56:00 AM
"The concept was giving the player choice but having destruction and allowing the player to pretty much do anything he wants that makes the game completely different."
Step Up to the Plate With MLB Dugout Heroes' Chris Yamauchi and Jonathan Stypula
03/20/2009 09:46:00 AM
"At first glance it’s easy to see that our game has arcade style looks and gameplay, but it’s also much deeper with realistic statistics, management, and ratings."
EA’s John Salera Gives Us a Godfather II Interview We Couldn’t Refuse
03/16/2009 09:24:00 AM
"Lots of options. Lots of ways to play. Lots of ways to be the Don."
Vin Diesel Talks The Chronicles of Riddick: Assault on Dark Athena, the Movie's Future and More
03/13/2009 10:41:00 AM
“I could explore things in the games that I may not have been financially able to in the movies. Concepts in the game that would involve another $50 million in the movie were not practical for the movie. [But it's] a wonderful opportunity for me to explore in the game.”
Curving Bullets With Wanted: Weapons of Fate's Nick Torchia
03/09/2009 10:54:00 AM
“Wanted was a perfect candidate because it had bullet curving, an entirely amazing and fun-looking mechanic that to me makes total sense to do a game based off the film.”
Tom Clancy's H.A.W.X. Composer Tom Salta on Writing an Adrenalized and Emotionally-Charged Score
03/06/2009 09:36:00 AM
“The music for H.A.W.X ranges the full spectrum from pure orchestra and choir to synth-driven electronic music.”
Steve Fawkner provides intricate details on Puzzle Quest: Galactrix
03/04/2009 09:40:00 AM
“There are so many places we can go with Puzzle Quest….We could go back and visit fantasy, we could head to the Wild West, and we could do an urban fantasy with vampires and werewolves. We pretty much can go anywhere we want.”
NecroVisioN Q&A: Wojciech Pazdur on Surviving a Different Kind of Horror
03/02/2009 11:42:00 AM
“We believe that the most scary and remarkable thing is the ending (or better to say: multiple endings) after which the player can look back and realize what his entire journey meant. ”


Archived Interviews
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2001:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec