Interviews

PC Game Interviews - The closest thing to paying a visit to your favorite game makers

Chats, Q&A's for your favorite PC games.

When a Ghostbusters Game Appears in the Neighborhood, Who You Gonna Call? Brendan Goss, Executive Producer at Terminal Reality

06/29/2009
“We learned that Sony and Sierra had been wanting to do Ghostbusters for years but they had not found the right partner. They really wanted a developer that had a passion for the project.”...More




 

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When a Ghostbusters Game Appears in the Neighborhood, Who You Gonna Call? Brendan Goss, Executive Producer at Terminal Reality
06/29/2009 09:08:00 AM
“We learned that Sony and Sierra had been wanting to do Ghostbusters for years but they had not found the right partner. They really wanted a developer that had a passion for the project.”
Raven’s Eric Beissman talks about the highly anticipated Wolfenstein game
06/26/2009 09:24:00 AM
“…the game's 'vision' was very, very important.”
ArmA II's Ivan Buchta Discusses His Plans to Create an Authentic Military Simulator
05/29/2009 09:23:00 AM
We wanted to make all aspects of the game as close as possible to the experience of real-life combat without compromising the gameplay...
Ossian CEO talks about creating an expansion for Neverwinter Nights 2
05/22/2009 12:10:00 PM
“All good games should prompt gamers to make decisions”
Motion Capturing with Resident Evil 5's Reuben Langdon
05/07/2009 09:56:00 AM
“For Resident Evil 5, our goal was to make it feel more realistic, like a documentary-style film.”
Senior World Designer Melissa Bianco talks about five years of CoH
05/01/2009 11:57:00 AM
“What have I learned about MMO games is that perspective changes everything”
Producer Samuel Ranta-Eskola on The Chronicles of Riddick: Assault on Dark Athena
04/29/2009 01:23:00 PM
“We saw that fans were disappointed at the lack of backwards compatibility for Escape from Butcher Bay, so it was decided not only to port the game to the current consoles, but to upgrade the graphics and controls to make it a worthy next-gen experience for both players new to the game, and to those who have fond memories of the original version. ”
Wild Bill Stealey reflects on the past and a ‘thrilling’ future
04/27/2009 01:23:00 PM
Microprose founder launches new company dedicated to massively multiplayer online games
ArenaNet’s community manager reflects on four years of Guild Wars
04/23/2009 09:43:00 AM
“ … we were confident that we had something special in Guild Wars”
Learning How to Survive with Terminator Salvation's Per Juhlen
04/23/2009 09:23:00 AM
“As the player, you will face many different scenarios, you will be hunted, face superior enemies, endure assaults and work your way to a solution.”
GameZone Talks it Up with Dan Vondrak about X-Men Origins: Wolverine
04/13/2009 09:00:00 AM
Wolverine is easily one of the two most popular characters in the Marvel Universe, up there with Spider-Man, and it’s nuts that no one has done him right, it’s just crazy, so let us do him right.
Behind the Music of The Godfather II
04/03/2009 10:48:00 AM
We talk with Hollywood composer Christopher Lennertz about his unique 1960s soundtrack for this month’s The Godfather II, and score some exclusive music clips in the process.
Rock for Free with ROCKFREE
04/02/2009 10:55:00 AM
“You might be thinking, 'Flash game, how hard could it be!?' But I guarantee if you play it on Novice and then go play it on Rockstar, you'll be blown away.”
BFG builds systems for the ‘graduated gamer’
04/01/2009 09:16:00 AM
Company’s Phobos systems service guarantee will treat every customer with “white gloves and red carpet”
James Hildebrandt talks about sound delivery and the new Psyko headphones
03/26/2009 09:51:00 AM
“…once you try Psyko headphones you’ll know what you are missing.”
The Last Remnant gears up for its PC release
03/24/2009 09:09:00 AM
Producer Nobuyuki Ueda shares information about the title's transition to the computer
GameZone Sits Down with Volition's Dan Cermak to Discuss Red Faction: Guerilla
03/23/2009 09:56:00 AM
"The concept was giving the player choice but having destruction and allowing the player to pretty much do anything he wants that makes the game completely different."
Step Up to the Plate With MLB Dugout Heroes' Chris Yamauchi and Jonathan Stypula
03/20/2009 09:46:00 AM
"At first glance it’s easy to see that our game has arcade style looks and gameplay, but it’s also much deeper with realistic statistics, management, and ratings."
EA’s John Salera Gives Us a Godfather II Interview We Couldn’t Refuse
03/16/2009 09:24:00 AM
"Lots of options. Lots of ways to play. Lots of ways to be the Don."
Vin Diesel Talks The Chronicles of Riddick: Assault on Dark Athena, the Movie's Future and More
03/13/2009 10:41:00 AM
“I could explore things in the games that I may not have been financially able to in the movies. Concepts in the game that would involve another $50 million in the movie were not practical for the movie. [But it's] a wonderful opportunity for me to explore in the game.”
Curving Bullets With Wanted: Weapons of Fate's Nick Torchia
03/09/2009 10:54:00 AM
“Wanted was a perfect candidate because it had bullet curving, an entirely amazing and fun-looking mechanic that to me makes total sense to do a game based off the film.”
Tom Clancy's H.A.W.X. Composer Tom Salta on Writing an Adrenalized and Emotionally-Charged Score
03/06/2009 09:36:00 AM
“The music for H.A.W.X ranges the full spectrum from pure orchestra and choir to synth-driven electronic music.”
Steve Fawkner provides intricate details on Puzzle Quest: Galactrix
03/04/2009 09:40:00 AM
“There are so many places we can go with Puzzle Quest….We could go back and visit fantasy, we could head to the Wild West, and we could do an urban fantasy with vampires and werewolves. We pretty much can go anywhere we want.”
NecroVisioN Q&A: Wojciech Pazdur on Surviving a Different Kind of Horror
03/02/2009 11:42:00 AM
“We believe that the most scary and remarkable thing is the ending (or better to say: multiple endings) after which the player can look back and realize what his entire journey meant. ”
MLB 2K9's Erick Boenisch and Jonathan Rivera Bring Back the "Wow" Factor
02/25/2009 03:02:00 PM
“Once people start playing our game, and you can tell by our pitching camera, a lot of people are already commenting on how it looks like the camera they show on ESPN. That's something that's already making people say 'wow.'”
In a Band and Part of Rock Band – Bang Camaro’s Bryn Bennett Rocks with GameZone
02/11/2009 01:18:00 PM
“They're both kind of dreams of mine – making video games and playing in a rock band. With Harmonix, I found a really good mix of both.”
Bethesda’s Jeff Gardiner speaks in-depth about Fallout 3 DLC
02/06/2009 08:36:00 AM
“We use these DLCs to experiment with ideas, to try things out that we weren’t able to with the main game.”
Senior Designer Janos Gaspar talks about Battlestations: Pacific
01/30/2009 02:29:00 PM
“When we finished Battlestations: Midway, we still had a lot of nice ideas, and browsing the forums, reading through fan-recommendations we knew we will have to make a sequel”
Explosive Interview with Codename: Panzers Cold War's Peter Nyester
01/28/2009 10:03:00 AM
"We used all our previous experience to provide a polished multiplayer, and we enjoy this part of the game the most."
Ubisoft speaks on Grey’s Anatomy: The Video Game
01/19/2009 01:57:00 PM
“Since the player has control over certain storyline elements, we also had to be really flexible to allow for different approaches to romantic and professional situations.”
Southpeak’s Aubrey Norris talks about X-Blades
01/12/2009 08:51:00 AM
“…with highly detailed environments and classic manga-style cinematics the contrast this creates is really unlike anything done to date”


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