Metro 2033 is storyline driven
02/04/2010 03:31:00 PM
Focusing on a strong narrative adapted from literature, Metro 2033 is in good hands |
Jagex's Rob Smith chats about bringing War of Legends to
life
01/29/2010 09:02:00 AM
"…we feel that the current console manufacturers aren’t willing to experiment with consoles and certainly not with free to play games which are our specialty." |
GameZone Interviews 2K’s Hogarth De La Pante on Bioshock 2
01/24/2010 09:00:00 AM
"For us, the barometer for going back to Rapture was whether or not we still found it interesting, and the answer was yes." |
Mass Effect 2 Interview with Casey Hudson Part 4 of 4
01/21/2010 09:15:00 AM
GameZone sits down with Mass Effect 2 Project Director Casey Hudson for the final installment in the interview series |
Mass Effect 2 Interview with Casey Hudson Part 3 of 4
01/20/2010 11:45:00 AM
GameZone sits down with Mass Effect 2 Project Director Casey Hudson in the third part of the interview series to discuss the game |
Mass Effect 2 Interview with Casey Hudson Part 2 of 4
01/19/2010 12:03:00 PM
GameZone sits down with Mass Effect 2 project director Casey Hudson in the second part of the interview series to discuss the game |
Mass Effect 2 Interview with Casey Hudson Part 1 of 4
01/18/2010 08:48:00 AM
GameZone sits down with Mass Effect 2 project director Casey Hudson to discuss the game |
On the Battlefield with Mercenary Wars' Michael Min;
Exclusive Screens Inside
01/14/2010 09:06:00 AM
“Mercenary Wars is set in the very near future, and all of the current weapons are based around real guns." |
Egor Gudovitch Discusses the Parody of Classic Westerns:
The Bad, The Ugly and The Sober
12/21/2009 11:38:00 AM
“Although sometimes you’ll understand that Jack is not that good guy or kind of a prince of this tale. To be honest, Jack is not so much better than the guys he’s dealing with or even fighting against.” |
A chat with Dr. Ray Muzyka and Dr. Greg Zeschuk
12/19/2009 06:21:00 AM
“The key thing is to find people who are as excited about the IP as we are.” |
DogHouse Systems builds rigs “we’d be proud to have our
family and friends own”
12/16/2009 08:57:00 AM
“We really believe in the ‘Pay it Forward’ approach…” |
Behind the scenes of Star Trek Online with Cryptic’s Daniel
Stahl
12/11/2009 08:15:00 AM
“The familiarity of the Star Trek Universe makes it a lot of fun to play” |
Jesper Kyd Reflects on his Spike TV VGA-Nominated Score,
Assassin's Creed II
12/09/2009 09:34:00 AM
“Modern elements also 'bleed' through the score into the past. These elements mixed with the Renaissance music are important components of the atmosphere to get across, as you never know where the story could go since there are basically no limits to what could happen while you are inside the simulator.” |
Downloadable Content drives the lore of Dragon Age: Origins
12/04/2009 11:49:00 AM
“There is definitely room in the franchise to explore multiplayer story telling” |
Arsenal of Democracy strives to bring realism to the WWII
simulation genre
11/30/2009 10:28:00 AM
“Combat is now based on historical research and complies with the simulation of military theorists” |
THQ*ICE brings Dragonica Online to the North American
market
11/23/2009 10:50:00 AM
“I am big fan of the sense of humor in the game” |
For the Glory is a game developed by players for players
11/20/2009 10:03:00 AM
“From the first day in the game, a player can change everything according to the situation” |
Dragon Age Origins Composer Inon Zur Talks Creativity, Live
Performances, Dreams, and More
11/19/2009 10:47:00 AM
“I had to use my imagination. That makes your job as composer more challenging, but sometimes when you let your imagination fly rather then being fed with specifics the outcome is very interesting and compelling.” |
THQ talks about the company entering into the MMO space
11/12/2009 10:12:00 AM
“We know that the key to success is building good relationships with the gaming community” |
MAINGEAR launches The SHIFT PC rig
11/02/2009 12:33:00 PM
“We're offering a refreshing experience to our customers” |
On the eve of the game’s launch, BioWare’s Mark Darrah
talks about Dragon Age: Origins
11/02/2009 08:42:00 AM
“…this is the game that we wanted to make and it pushes the boundaries in a lot of ways” |
Going behind the scenes of a new MMO, Alganon
10/28/2009 12:53:00 PM
Alganon team talks about bringing a new online gaming experience to life |
Aion Producer Talks about Post-launch Chores
10/21/2009 09:56:00 AM
“…my favorite part was working with a group that was passionate about Aion” |
Hive7's Max Skibinsky Takes on the World of Social Network
Gaming
10/12/2009 11:31:00 AM
“Traditional gaming has two dinosaur-like weaknesses: their distribution model and their content model.” |
Valve’s Chet Faliszek Discusses Left 4 Dead 2
10/09/2009 12:27:00 AM
“We’ve worked on a lot of things that are going to surprise people.” |
Innovation and Gameplay Advancements with NBA 2K10's Erick
Boenisch and Rob Jones
10/05/2009 03:54:00 AM
"Everyday that you play the game the commentary is going to be fresh." |
Infinity Ward's Todd Alderman talks about multiplayer and
Modern Warfare 2
10/01/2009 05:12:00 PM
"When we were making Modern Warfare 2, we wanted to cover as much ground as possible. We wanted to have the coolest story that you could possibly have, we wanted to have the deepest, longest multiplayer that you could have." |
Operation Flashpoint: Dragon Rising's Tim Browne and
Michael Smith on What it Takes to Make a Realistic Shooter
09/28/2009 10:43:00 AM
“When we set out to make Operation Flashpoint: Dragon Rising, we made a decision at the start that authenticity was key to our game.” |
Wargaming.net's Victor Kisly Takes Us to the Battlefield in
Order of War
09/22/2009 01:05:00 PM
"When we speak about Order of War providing a 'cinematic gaming' experience, we mean that in two key ways: the way the game makes you FEEL and the important features we have included in the game to heighten that sensation during gameplay." |
Section 8 Composer Jason Graves on Emotion, Inspiration,
Tools, Editing and More
09/14/2009 08:57:00 AM
“The theme instantly took on a larger-than-life, take-no-prisoners attitude, all from just changing a few chords.” |
Things are Getting Murderous With Dead Mountaineer's
Hotel's Sergey Kiselev
09/11/2009 02:36:00 PM
“We tried to stay close to the original story. But to make it more interesting and playable, we’ve made several endings for the game.” |
Mytheon's Peter Cesario Discusses the Merging of Game
Genres; Exclusive Screens Inside
09/04/2009 09:37:00 AM
Mytheon is developed utilizing core techniques and proven mechanics from action, strategy and role-playing games, but what we believe will make the game really stand out to players is how they chose to incorporate those three mechanics... |
Nexon Europe Director Chats About Bringing MapleStory to
the Overseas Market
09/02/2009 10:52:00 AM
“There is a definite ‘MapleStory’ brand that players seek, as verified from the success across the world” |
Indie studio talks about what it takes to bring a game to
life, and the masses
09/01/2009 01:33:00 PM
“Overall, we want to maintain a high level of quality and balance in our work …” |
Monolith Associate Producer talks about the third
downloadable content for F.E.A.R. 2
08/21/2009 09:40:00 AM
“…we here at Monolith definitely want to deliver as much gameplay to our fans as we possibly can” |
Storming the Castle: Behind the Music of Wolfenstein
08/18/2009 09:12:00 AM
Composer Bill Brown talks with us about writing the darkly powerful score for the latest Wolfenstein, and shares three exclusive clips of music from the game. |