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The State of Warhammer Online

05/01/2008
EA Mythic dev team discuss where the game is and where it is going...More




 

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Edward Huang talks about the world of Wonderland
05/07/2008 10:11:00 AM
“I think Wonderland Online offers players many chances to learn while giving them fun to play the game.”
The State of Warhammer Online
05/01/2008 11:49:00 AM
EA Mythic dev team discuss where the game is and where it is going
Great Storytelling is Number One for Jack Keane
04/11/2008 07:57:00 AM
“The story needs to appeal to the audience, making it funny, adding mischief, slapstick and even romance at times. Without a story, there would be no game.”
Mark Politi talks about creating the resources to allow people to tell their stories in a very graphic way
04/09/2008 09:22:00 AM
“We wanted a platform that allowed people to tell a story.”
Part 2: Sound Analysis With EA Audio Director Aubrey Hodges
03/31/2008 09:48:00 AM
“You don’t even want to know what we have to do to get the football tackle sounds.”
On the Rain-Slick Precipice of Music: Jeff Tymoschuk Talks Penny Arcade Adventures
03/27/2008 09:00:00 AM
“It made for some interesting days, being overly dramatic and ridiculous in the day with On the Rain-Slick Precipice of Darkness.”
Joel DeYoung Brings us up to Speed on Penny Arcade Adventures
03/26/2008 09:00:00 AM
"Fans of the comic will find that this game feels 100% Penny Arcade."
Sound Analysis With EA Audio Director Aubrey Hodges
03/24/2008 03:06:00 PM
"I really believe that audio in general is the emotion in a game. You can tell that when you turn off the audio in a game – all of a sudden you don't have that same feeling."
Indie Music: GameZone chats with Dylan Fitterer, creator of Audiosurf
03/13/2008 08:00:00 AM
“Music is all about emotion, and that's what Audiosurf is tapping into with players.”
Jeannie Novak talks about the state of the perceptions of gaming
03/11/2008 11:53:00 AM
“We see major developments emerge in the game industry on a regular basis, but we still have far to go.”
Bug-Eyed and Dual-Screened: Michael Levine on Insecticide’s DS and PC Invasion
02/25/2008 10:03:00 AM
“We wanted to make something that would entertain us first ... And just hoped others out there felt the same way.”
War From Another World – Exploring Turning Point: Fall of Liberty’s Alternate Battleground with Spark Unlimited’s Dean Martinetti
02/20/2008 02:52:00 PM
“Few games break out of that. I wanted to be working on one that did.”
Composer Richard Jacques on Conflict: Denied Ops, The Club, and Mass Effect Cinematics
02/13/2008 01:12:00 PM
“In Conflict a lot of the music is AI-driven, so we can change the intensity of the music in less than one second, perfectly seamless and in a musical way.”
Is it Reality? Or is it Dream Pinball 3D?
02/11/2008 09:41:00 AM
“Dream Pinball’s foundation is based on realism.”
Artix’s Adam Bohn talks about the world of browser-based gaming
02/08/2008 03:50:00 PM
“Words cannot express the feeling that you get after a successful release”
Dino Hunting Season Begins with the Return of Turok
02/02/2008 10:24:00 AM
“Turok enjoys an extra dimension that no other shooter can match.”
CDV's Mario Kroll chats about the company, 2008 outlook
01/17/2008 10:55:00 AM
Software publisher shows off pair of titles at San Francisco media event
Kill or be Killed, Make or Lose Money: Kwari’s Al King Speaks on this Unique Premise
01/09/2008 03:32:00 PM
“You make money in real-time by successfully scoring hits on each other.”
Junkie XL has the Need for Speed; Talks to GameZone about ProStreet, FIFA, SSX Blur, and More
01/07/2008 10:00:00 AM
“It’s a great form of exposure, a better form of exposure than I’d ever get on radio and TV.” 
Deadly Compositions: Jesper Kyd on Assassin’s Creed, Unreal Tournament 3 and Kane & Lynch
12/21/2007 09:06:00 AM
“If I only wrote what I was told to write my scores wouldn’t sound the way they do.”
Composers Cris Velasco and Sascha Dikiciyan Reflect on Beowulf
12/10/2007 10:37:00 AM
“It's rather like the Thanes primitive version of Guitar Hero actually!” 
Uberclok’s Thomas Glen talks about what constitutes a great PC in today’s market
12/03/2007 08:31:00 AM
“Without a doubt, the gamer's biggest concern is the video card solution.”
Warrior Epic’s Brice Lucas chats about the new free-to-play MMO
11/19/2007 01:17:00 PM
“Each adventure is like a puzzle that needs to be solved with what your party brought to the mission”
Interview with Brenda Gunn, Associate Director for Research and Collections at The Center for American History
11/12/2007 09:35:00 AM
Video Games are finally getting the attention they surely deserve with the Video Game Archives at the University of Texas at Austin.


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