Interviews

PC Game Interviews - The closest thing to paying a visit to your favorite game makers

Chats, Q&A's for your favorite PC games.

For the Glory is a game developed by players for players

20-NOV-09
“From the first day in the game, a player can change everything according to the situation”...More




 

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THQ*ICE brings Dragonica Online to the North American market
11/23/2009 10:50:00 AM
“I am big fan of the sense of humor in the game”
For the Glory is a game developed by players for players
11/20/2009 10:03:00 AM
“From the first day in the game, a player can change everything according to the situation”
Dragon Age Origins Composer Inon Zur Talks Creativity, Live Performances, Dreams, and More
11/19/2009 10:47:00 AM
“I had to use my imagination. That makes your job as composer more challenging, but sometimes when you let your imagination fly rather then being fed with specifics the outcome is very interesting and compelling.”
THQ talks about the company entering into the MMO space
11/12/2009 10:12:00 AM
“We know that the key to success is building good relationships with the gaming community”
MAINGEAR launches The SHIFT PC rig
11/02/2009 12:33:00 PM
“We're offering a refreshing experience to our customers”
On the eve of the game’s launch, BioWare’s Mark Darrah talks about Dragon Age: Origins
11/02/2009 08:42:00 AM
“…this is the game that we wanted to make and it pushes the boundaries in a lot of ways”
Going behind the scenes of a new MMO, Alganon
10/28/2009 12:53:00 PM
Alganon team talks about bringing a new online gaming experience to life
Aion Producer Talks about Post-launch Chores
10/21/2009 09:56:00 AM
“…my favorite part was working with a group that was passionate about Aion”
Hive7's Max Skibinsky Takes on the World of Social Network Gaming
10/12/2009 11:31:00 AM
“Traditional gaming has two dinosaur-like weaknesses: their distribution model and their content model.”
Valve’s Chet Faliszek Discusses Left 4 Dead 2
10/09/2009 12:27:00 AM
“We’ve worked on a lot of things that are going to surprise people.”
Innovation and Gameplay Advancements with NBA 2K10's Erick Boenisch and Rob Jones
10/05/2009 03:54:00 AM
"Everyday that you play the game the commentary is going to be fresh."
Infinity Ward's Todd Alderman talks about multiplayer and Modern Warfare 2
10/01/2009 05:12:00 PM
"When we were making Modern Warfare 2, we wanted to cover as much ground as possible. We wanted to have the coolest story that you could possibly have, we wanted to have the deepest, longest multiplayer that you could have."
Operation Flashpoint: Dragon Rising's Tim Browne and Michael Smith on What it Takes to Make a Realistic Shooter
09/28/2009 10:43:00 AM
“When we set out to make Operation Flashpoint: Dragon Rising, we made a decision at the start that authenticity was key to our game.”
Wargaming.net's Victor Kisly Takes Us to the Battlefield in Order of War
09/22/2009 01:05:00 PM
"When we speak about Order of War providing a 'cinematic gaming' experience, we mean that in two key ways: the way the game makes you FEEL and the important features we have included in the game to heighten that sensation during gameplay."
Section 8 Composer Jason Graves on Emotion, Inspiration, Tools, Editing and More
09/14/2009 08:57:00 AM
“The theme instantly took on a larger-than-life, take-no-prisoners attitude, all from just changing a few chords.”
Things are Getting Murderous With Dead Mountaineer's Hotel's Sergey Kiselev
09/11/2009 02:36:00 PM
“We tried to stay close to the original story. But to make it more interesting and playable, we’ve made several endings for the game.”
Mytheon's Peter Cesario Discusses the Merging of Game Genres; Exclusive Screens Inside
09/04/2009 09:37:00 AM
Mytheon is developed utilizing core techniques and proven mechanics from action, strategy and role-playing games, but what we believe will make the game really stand out to players is how they chose to incorporate those three mechanics...
Nexon Europe Director Chats About Bringing MapleStory to the Overseas Market
09/02/2009 10:52:00 AM
“There is a definite ‘MapleStory’ brand that players seek, as verified from the success across the world”
Indie studio talks about what it takes to bring a game to life, and the masses
09/01/2009 01:33:00 PM
“Overall, we want to maintain a high level of quality and balance in our work …”
Monolith Associate Producer talks about the third downloadable content for F.E.A.R. 2
08/21/2009 09:40:00 AM
“…we here at Monolith definitely want to deliver as much gameplay to our fans as we possibly can”
Storming the Castle:  Behind the Music of Wolfenstein
08/18/2009 09:12:00 AM
Composer Bill Brown talks with us about writing the darkly powerful score for the latest Wolfenstein, and shares three exclusive clips of music from the game.
Rocking FIFA 10, Fight Night and The Sims 3: An Interview with Pint Shot Riot
07/28/2009 10:30:00 AM
“We’ve had more hits on our MySpace and Web site for sure; also, word of mouth is a big part of it. We get people coming up to us saying things like, 'Did you know your music is on Fight Night 4!?'”
EA trots out the stars for Playing with the Pros event
07/20/2009 09:30:00 AM
MLS star Sacha Kljestan talks to GameZone about playing in the real world and playing FIFA
AoC player uses video to tell of ‘epic’ adventures within Hyboria
07/17/2009 09:41:00 AM
Long-life dreams, inspiring game and individual sparks creative outlet
When a Ghostbusters Game Appears in the Neighborhood, Who You Gonna Call? Brendan Goss, Executive Producer at Terminal Reality
06/29/2009 09:08:00 AM
“We learned that Sony and Sierra had been wanting to do Ghostbusters for years but they had not found the right partner. They really wanted a developer that had a passion for the project.”
Raven’s Eric Beissman talks about the highly anticipated Wolfenstein game
06/26/2009 09:24:00 AM
“…the game's 'vision' was very, very important.”
ArmA II's Ivan Buchta Discusses His Plans to Create an Authentic Military Simulator
05/29/2009 09:23:00 AM
We wanted to make all aspects of the game as close as possible to the experience of real-life combat without compromising the gameplay...


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