News

December 15, 2006

 

Medieval II: Total War - Update 1 Available Now!

 

SEGA and The Creative Assembly are pleased to report that Update 1 for Medieval II: Total War has just been released and is available now!

 

The patch can be downloaded here: http://downloads.gamezone.com/demos/d17704.htm

 

Sega has addressed as much as they could with this update and are currently working on the second update. As a teaser for Update 2, they’re currently playing with some of the fixes and tweaks, including a more aggressive Scotland and Mongol campaign AI, more naval assaults, an even more consistent less powerful cavalry charge, less devastating gunpowder units and last but not least, stronger two-handed axe men and billmen.  

 

Medieval 2 v1.1 contains the following changes:

 

 - Battle AI, Siege AI and Campaign AI are no-longer passive

 - Close-range AI attacks are more consistent

 - Cavalry Charge and Cavalry power are more consistent

 - Merchant trade values no-longer drop after load / save

 - Elephant Artillery does not cause problems in Campaign Battle

 - Reduced Inquisitor power

 - Morale effects tweaked

 - Autoresolve

 - Increased effectiveness of naval invasions

 - MP lobby crashes removed

 - MP in-game soft-locks removed

 - Added support for international MP

 - Minor issues with deployment lines / zones have been solved

 - Tweaks made to Diplomacy mechanic

 - Sieged Settlements no-longer showing as sieged even if besieging army has been defeated

 - Gunpowder units do not get stuck re-forming

 - Siege equipment does not disappear while zooming

 - Removed Assassin exploit

 - Tweaks made to unit pathfinding in settlements

 - *Command line switch added to remove 'reinforcements delayed' message

 - No-longer possible to open gates with siege towers or embed them in walls

 - Minor UI changes

 - Added missing Audio triggers

 - Controls and Camera tweaks

 - Added ModTool - Unpacker

For More Product Information
Medieval II: Total War (PC)