News
Tom Clancy’s Splinter Cell Pandora Tomorrow: PC Map Editor Available Now!
December 13, 2004 – Ubisoft, one of the world’s largest videogame publishers, today announced the availability of a PC map editor for Tom Clancy’s Splinter Cell Pandora Tomorrow. Fans of the critically-acclaimed, best-selling game can now create and share their own maps; maps can be created using existing packages, or by developing new static mesh packages. New objects may be created and included in new static mesh packages either by converting brushes or by combining existing static meshes. The map editor and accompanying details, including extensive documentation and instructions for installation and use, may be found at
www.splintercell.com or GameZone here: http://downloads.gamezone.com/demos/d12001.htmAvailable for download:
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Map editor (including a package containing Pandora Tomorrow maps in editor format)
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Documentation:
SCPT Map building Overview.doc
BEST PRACTICES MODELLING BRUSHES.doc
ConvertToStaticMeshes.doc (About usage of ConvertToStaticMesh contextual menu)
Geometric event
Maps done by users and certified by Ubisoft (as well as 2 maps created and certified internally using the editor – Squat and DefTech2, a new version of the DefTech map)
The specific elements of the map editor package are:
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Map editor + official maps in editor format (14)
2 new maps (PC version) developed internally with the editor (3)
Map Editor Documentation

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