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FOR IMMEDIATE RELEASE
For Information Contact: Ryh-Ming C. Poon Sr. Publicist, Corp. Communications Activision, Inc. (310) 255-2226
Here Comes The Spider-Man...
ACTIVISION'S SPIDER-MAN(tm) FOR THE NINTENDO® 64 SWINGS INTO NORTH AMERICAN RETAIL SHELVES
Santa Monica, CA -- November 20, 2000 -- Activision, Inc.'s (Nasdaq: ATVI) highly acclaimed 3-D action/adventure game, Spider-Man, will swing onto the Nintendo® 64 the week of November 20, 2000. Marvel's renowned wall-crawler will deliver his signature spider sense and swift action to retail shelves across the United States and Canada. Spider-Man for the Nintendo 64 has been rated "E" ("Everyone" - content suitable for persons ages six and older - with Animated Violence) by the ESRB and carries a suggested retail price of $49.99.
Based on one of the most recognized super heroes(tm) of all time, Spider-Man challenges players to employ all of their Spidey skills including web-slinging, wall-crawling and agility as they gather information and battle against seven notorious bosses. Gamers must utilize Spider-Man's super strength and superior wit to protect the innocent as they solve a variety of puzzles and defeat old and new super villains.
"This is the first video game that lets N64 players live the fantasy of being Spider-Man as they wall-crawl and web-sling anywhere in a free-roaming 3D New York City," states Dave Stohl, executive producer, Activision Studios. "The game's unique action system allows players to experience ultra fluid movements as they fight villains and infiltrate laboratories attempting to uncover a sinister plot that threatens to overtake Manhattan."
Developed by Edge of Reality, Spider-Man for the Nintendo 64 features an original storyline that gamers can experience through 34 action-packed levels. From hair-raising police chases and all-out brawls with lizard men to stealth missions, gamers battle through familiar Spider-Man comic book locales including the Daily Bugle, Times Square and a New York bank. Players will utilize all of the classic Spider-Man web defenses from trapping and yanking to impact webbing, as well as new weapons including web doming and web spikes to battle enemies. In addition, players can swing from place-to-place, ambush enemies from above or below, crawl on buildings, ceilings, or walls, and use the always-handy "Spider-Sense" to detect danger from afar.
With a library of over 4,700 proprietary characters, Marvel Enterprises, Inc. (NYSE: MVL) is one of the world's most prominent character-based entertainment companies. Marvel's operations are focused in five divisions: entertainment (Marvel Studios), licensing, toys (Toy Biz), comic book publishing and Internet/New Media. Marvel facilitates the creation of entertainment projects, including feature films, television, home video and the Internet, based on its characters and also licenses its characters for use in a wide range of consumer products and services including video and computer games, apparel, collectibles, snack foods and promotions. Marvel's characters and plot lines are created by its comic book division which continues to maintain a leadership position in the U.S. and worldwide while also serving as an invaluable source of intellectual property. For additional information visit the Marvel Web site at <http://www.marvel.com>.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $572 million for the fiscal year ended March 31, 2000.
Activision maintains operations in the US, Canada, the United Kingdom, France, Germany, Japan, Australia, and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at http://www.activision.com.
The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2000, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.
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