News
October 23, 2006
New ParaWorld Patch Released
Aspyr media released patch 1.01 today for its primal RTS, ParaWorld. The patch addresses a number of known issues in the retail version of the game. Complete patch notes are below. Click on the link below to download the new patch.
Click here to download the new ParaWorld patch.
PATCH NOTES:
GENERAL BUGS
- The snare trap crash in campaign level 5 is fixed.
- Tool tips for level 2 units in the Army controller now function after sorting.
- The bug which sometimes led to the left wall section being removed when a gate was torn down has been fixed.
- The calculation of projectile trajectories has been corrected.
- Falling Stones are now only triggered once construction of the wall in question has been completed.
- A bug allowing units to run through any wall built right in front of the building's exit has been corrected.
- Fixed a bug which caused some characters in Quotes.txt to be displayed incorrectly.
- Freezing now has a visible effect.
- Building rotation speed has been doubled.
- Animal death animations now display properly.
- Forests can now once again be harvested after restarting/loading during a running game.
- Jungle Faketrees have been made larger and no longer ignore the range of view.
- Poison effects are now visually recognizable.
- Construction speed increase is no longer limited to 10 Workers.
- Incorrect Tree values which prevented Collectors from harvesting trees have been corrected.
- Buildings can no longer be frozen, as this also prevented unit construction.
- Once a slot has been defined as "Blocked" in the LE the map can be leveled up and thereafter not leveled back down.
- A number of orthographical mistakes have been corrected.
- Icons in the Pyramid once again blink when the Unit concerned is attacked.
- The warehouses were using the wrong rate of exchange when trading Skulls for Stone. This has been fixed.
- The space bar no longer hangs up any of the menu buttons.
- Fixed a bug in the single-player Save/Load routine which prevented the quest trigger from functioning after loading a game.
ONLINE/MULTIPLAYER
- The proxy server address which used to run on port 2222 was changed due to compatibility problems with some anti-virus programs.
- Epoch progress is now visible both in the replays and to Spectator watching the game.
- The load screen now deletes correctly when the server connection is lost.
- Spectator are no longer able to change Player grouping assignments.
- Spectator are no longer able to chat with other Players.
- Spectator can now leave a game in progress using the "Abandon game" function.
- Spectator can no longer pause a game.
- Whenever a player uses random choice to determine their tribe in multiplayer mode the other players will see the message "predefined deck".
- "GameSpy shared socket" has been assigned to 0.0.0.0 instead of the first local IP.
DUSTRIDERS
- Resurrection of Dustriders could be abused with the help of allied players; this was repaired.
- The problem with system messages closing the Dustrider infantry construction menu has been fixed.
- Construction time for the Dustrider Temple has been increased from 30 to 45 seconds.
- Dustrider: Brachio Transporter damage to buildings has been decreased from 100% to 50%.
- Dustrider: Raptor handler costs have decreased from 60 to 50 Food.
- Dustrider: Taslow Tower range decreased from 65 to 60.
- Dustriders: The Shaman's Termites now earn him Skulls when they destroy a building.
DRAGON CLAN
- The Dragon Clan "Mortar" unit now only does 15% damage to Infantry and Animal units.
- The Dragon Clan "Saltasaurus Transporter" unit now has an attack frequency of 30 to 35 attacks per minute as it's damage rate was too high.
- The duration of effect of doping the Dragon Clan unit "Saltasaurus Transporter" has been shortened from 10 to 7 seconds.
- Dragon Clan: Salta Transporter damage to buildings has been decreased from 100% to 50%.
- Dragon Clan: Gatling riders can now simultaneously run and shoot.
- Dragon Clan: Poison Trap: Skulls decreased from 30 to 20.
- Dragon Clan: Dilophosaurus in Nest: Skulls decreased from 10 to 7.
- Dragon Clan water mines did not explode once the enemy changed his stance to "neutral". This has been corrected.
NORSEMEN
- Norsemen: Rhino Transporter damage to buildings has been decreased from 100% to 50%.
- Norsemen: Rhino Transporter no longer does armor piercing damage.
- Norsemen: the Lancer ranged-weapon armor has benn increased from 0 to 20.
- Norsemen Chariot: Skulls at level 2 decreased from 23 to 17.
- Norsemen: Ram construction time shortened from 35 to 25 seconds.
- Norsemen: Kennel Eusmilus: skulls decreased to 10.
- Norsemen: Rhino Transporters could not be countered, so their speed has been reduced from 3 to 2.
- Norsemen: Fixed the bug which caused the Mammoth Trumpet to sound continuously.
UNITS
- Unit access to Bunkers has been improved.
- The Poisoner now runs through the poisoning animation when he kills himself.
- The Parasaurolophus and Seismosaurus Gatling units now automatically target and fire upon enemies if no manual attack commands have been issued.
- Titan selection is now more precise.
- Characters located near to buildings may now be selected using a double-click.
- Fixed an error which caused the Allosaurus' armor to disappear as soon as the "Allosaurus Scrunch" was researched.
- Each unit can now only be resurrected by a single Shaman, as multiple simultaneous resurrections led to the creation of "virtual" units which served no function yet still occupied a slot in the Army controller.
- The animals used for the Shaman ability "Camouflage" can now be assigned individually for each map as some maps do not use the standard animals.
- Shamans now automatically lose their camouflage as soon as they cast "Resurrect", "Termites" or "Tornado".
- Berserkers can no longer be controlled using the "Defensive", "Aggressive" and "Hold position" commands.
- The Arch Druid no longer attempts to perform his non-existent finishing move. This had led to errors in enemy unit animation.
- The Jetpack Axe Warrior Special move now only requires 17 seconds to recharge; disruptive tactics are now possible.
- Workers generally cause less damage.
- The Rhino Transporter now takes 40 seconds to build instead of 35 and costs 50 Food and 20 Wood more.
- All tribes: the Eusmilus Rider Armor has been increased from 0 to 20 against ranged attack and decreased from 30 to 0 in close combat.
- Fixed crash which occurred when a transporter was converted while in battle.
- Transporters can once again be promoted independent of their cargo.
- Captain initialization for the Brachio transporter was fixed to avoid a crash.
- Units attacking a visible trap no longer take damage from it.
HEROES
- Stina's armor value against Animal attacks has been raised from 50 to 75 to allow her to block enemy Animal units more effectively.
- The Governor's Special move now takes 10 seconds longer to recharge and only causes damage within a 6 instead of 7 meter radius, as he was previously capable of destroying too many units in too short a time period.
- Taslow's Level 2 construction bonus was too high and has been reduced correspondingly.
MAPS
- River shaders were added to rivers in the Icewastes and the Jungle.
- Trigger update for single player level 15.
- Stone outcroppings are now spread more evenly across the "Autumn Battlefield" map.
- Stone outcroppings are now spread more evenly across the "Ice River" map.
- Stone outcroppings are now spread more evenly across the "Ajuba City" map.
- The river shaders have been fixed.
- The flat Northland River plane had a misplaced centerpoint, causing it to blend out too early when viewed from a particular direction. This has been fixed.
- On Cold Blood it was possible to bypass an enemy wall by means of a non-blocking cliff; this has been fixed.

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