News
September 28, 2006
PHILIPS SIGNALS THE ARRIVAL OF AMBX WITH KUJU
Steaming ahead with the signing of
first class developers, Philips today doffed its driver’s cap and announced
the timely arrival of amBX with UK-based Kuju Entertainment, with RAIL
SIMULATOR confirmed as the first Kuju game to be enabled with the
revolutionary ‘ambient experiences’ technology.
Kuju joins a burgeoning list of game developers, publishers and peripherals
manufacturers supporting amBX-enabled games, including THQ, Revolution, Sumo
Digital, Philips Peripherals & Accessories and SpectraVideo, and Philips is
currently in the closing stages of agreements with a number of other leading
companies regarding amBX-enabling games and devices.
Due to be published by Electronic Arts in Europe in early 2007, RAIL SIMULATOR
will allow both rail enthusiasts and casual users the opportunity to drive
steam, diesel and electric trains on real routes throughout the UK and
Germany. The simulator will also allow players to design their own personal
journey route, through the use of a fully integrated World Editor.
By amBX-enabling the game, all the familiar sights, sounds and feelings of the
railway experience will be recreated around the player, including wind, track
rumble and lighting - both in and out of the tunnels. Signals, tracks, points,
buffers and the experience of driving in the cab will come to life through the
energy of amBX locomoting the world of the simulated railway out into the real
world.
Created by Philips, amBX is a huge leap in the development of ambient
intelligence and is set to revolutionize the gameplay experience by extending
the gaming world out of the screen and into the real world. amBX will provide
gamers with a full ‘sensory surround experience’ by kitting developers with a
tool box to use light, colour, sound and even air flow.
Using a scripting language, software engine and architecture, the amBX
platform has been designed to deliver all-new player experiences through
enabled devices such as LED colour-controlled lights, rumble peripherals, heat
and fans, all placed strategically around a player’s room.
Jonathan Newth, Kuju MD, commented “We’re delighted to be partnering with
Philips amBX on Rail Simulator. For any simulation an immersive experience is
key and the amBX features mean that gamers can greatly raise their level of
immersion. Rail Simulator is going to set the new standard for graphics and
fidelity and the amBX features compliment that perfectly.”
“We’re thrilled to have a developer of Kuju’s calibre join our growing army of
amBX-licensed developers and publishers,” commented Jo Cooke, Chief Marketing
Officer, Philips amBX. “Kuju’s RAIL SIMULATOR is a great first title to
undergo the amBX treatment and we’re convinced that players will welcome the
opportunity to feel the wind in their hair and the tracks rumble whilst
driving the eight trains that will be available.”
For more information:
www.ambx.com

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