News

Gathering Exposes the Truth Behind Space Colonyıs Characters

Space Age People-Sim Meets City-Builder to Feature 20 Unique Characters

Austin, TX, August 1, 2003 ­ Computer and video game publisher Gathering, a subsidiary of Take-Two Interactive Software, Inc (NASDAQ: TTWO), today unveiled information about the characters in Space Colony, personality simbuilder PC game. Space Colony invites PC pioneers to establish and build cosmic settlements and manage a dysfunctional crew of 20 characters while fighting off alien attacks and attempting to make a profit. Space Colony is slated for release in October.

"Establishing a crew to settle a new frontier in space is a challenge in itself. Ensuring that the crew gets along and actually works well together is a whole other story,² said Simon Bradbury, Designer at Firefly Studios, the developer of Space Colony. ³Players will be amazed by Space Colonyıs highly-developed characters and challenged by their individual personalities and nuances."

Space Colonyıs characters must be kept happy through strategic and intelligent leadership, fair working conditions and by accounting for their differences. Space Colonyıs colonists include:

  • Venus Jones ­ At 23 years old, Venus is the gameıs wise, confident heroine. She is set on retiring by the ripe old age of 25, and therefore determined to help make the crew as productive and efficient as possible.

  • Tami Labelle ­ Drunk and rowdy, Tami loves country western music and men. She easily gets attached and is always looking for her next relationship.

  • Billy Bob Perkins ­ A gentle soul, Billy Bob is always willing to help out wherever and whenever he can. But he needs extremely precise and simple directions as his brain is not nearly as large as his heart.

  • Stig Svensson ­ A 36-year-old Norwegian biker whose manners are limited to the roadside. A big burly guy, heıs got the muscle for lifting but his personality is anything but light and easy.

  • Mr. Zhang ­ Filled with ancient Chinese wisdom but as sour as a lemon, this 80-year-old man joined the crew so he could see space before he died. Now the crew is waiting for just that.

  • Candy Simpson ­ A 24-year-old Valley Girl, Candy is more interested in taking up space than contributing to it.

  • Hoshi and Kita ­ Inseparable Japanese punk duo is connected deeply by their souls. Together, they are a dynamic working duo. Apart, they can dispel fiery disharmony onto the base.

  • Vasilios "Robot" Cosmos ­ Extremely quiet and shy, Vasilios came to the colony to escape "them." Who "they" are remains unanswered, and no one really wants to disturb him.

  • Ashia Green ­ Fit and energetic, Ashia hails from South London and has come to the colony to forget about an injury that ended her athletic career.

  • Babette Devereux ­ The daughter of a French diplomat, Babette soon realizes that life in space is far worse than living under her fatherıs rules and sheltered Earth life. Plus she is spoiled and lazy.

All the characters' attitudes and work levels are determined by their happiness. And it is their happiness that makes the colony a success or not. With over 100 buildings available to meet the needs of the varied and dysfunctional team, itıs up to the player to figure out how to keep the crew at bay. Whether itıs supplying higher levels of oxygen, power and food or entertaining and pampering them with bars, clubs, brasseries, spas and saunas, Space Colony challenges players to meet the charactersı needs and demands. Mental health is also an issue in space, so donıt forget about meditation spaces, psychotherapy and even detention pods!

Space Colony comes from Firefly Studios, the creative force behind the million-selling Stronghold series. Screenshots and more information on Space Colony and other Gathering titles can be found at www.Gathering.com.

About Gathering
Gathering is a developer-driven publisher with offices in Austin, Baltimore, New York City and Windsor, UK. A wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ:TTWO), Gathering works with top independent development studios to deliver original, high-quality and entertaining games to enthusiasts worldwide. The company is focused on bringing premier titles to the PC and next generation console markets. Some of Gatheringıs critically acclaimed and highly-successful titles include Railroad Tycoon II and Tropico series, Oni, Rune, Serious Sam, Mafia, and Stronghold. For a complete title listing and additional information on Gathering, refer to
www.gathering.com.

About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories for the PC, PlayStation® game console, PlayStation®2 computer entertainment system, Xbox video game system from Microsoftœ, Nintendo GameCube and Nintendo Game Boy Advance. The Company publishes and develops products through its wholly owned subsidiary labels: Rockstar Games, Gotham Games, Gathering, Joytech and Global Star. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan, Sydney, Amsterdam and Auckland. Take-Twoıs common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at
www.take2games.com.



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Space Colony (PC)