News
Shadowbane Patch Tackles Number of Issues
Players should receive patch upon launching the game
Shadowbane, the massively multiplayer online game from Ubisoft, has received a patch which addresses several game issues.
According to information on the official game Web site, http://chronicle.ubi.com/, the patch addresses the following areas:
New Game System
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The Resource System: Shadowbane will be unveiling the first phase of its long awaited "Resource System". This system will be tied to each zone which will offer a resource type. Currently, the only resource in Phase One is gold but further phases may include additional resources such as wood, metals, and ores. It is designed to add smaller, auxiliary points of conflict for players to fight over.
These areas will become highly contested points of interest and will have the opportunity to change hands at least once a day. In Phase One, once conquered, gold mines will drop gold into warehouses in their cities on an hourly basis. This gold will, in turn, be used to automatically pay maintenance cost of those structures that were given access to the warehouse and are protected by the Runemaster. Additional resources and augmentations will be introduced as the system is fully implemented allowing players to upgrade existing and new assets with functions and abilities to be announced.
Furthermore after Phase One is completed, during a siege, the warehouse inventory can be recovered or stolen by anyone. This system will allow nations to focus efforts more on the political and combat faces of the scene and not the maintenance and upkeep of cities.
SERVER
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Phase One of the Resource System has been implemented and most adventuring areas now contain a "mine"
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Added a new adventuring zone in the desert with the Epic Encounter containing Shuggroth M'ael
RACE
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Fixed the Sub-Race trait rune mouseovers, so they now correctly state what they do
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New Minotaur only armor should now be available and only on Heavy armorers
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Added a hood to the Aracoix's Medium Armor set
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New Aracoix light armor has been added
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A new Aracoix skin has been added
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All Minotaurs now get 'Toughness'
CLASS
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The weapon powers 'Sword of Saint Malorn', 'Naargul's Bite', and 'Naargul's Dart' now require a hit-roll on the deferred portion (as they were always meant to)
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Bard songs (and other chants) now overwriting intelligently meaning it will only overwrite the part of a power that it is greater than
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Changed Elite Armor for the Healer Class, so it has a flat damage shield instead of a percentage one
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Gave Assassins 10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15)
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Removed the release timer from Crusader chants, making it easier to twist these chants
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A Barbarian's weapon powers will now cost more stamina while he is enraged
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Reduced prereqs for Fury AEs 'Call the Blizzard' and 'Call Storm'
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The Huntress' high level pet has been renamed to avoid confusion
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The Fury's persistent AEs now hit 10 targets instead of 7
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Priest's recast timer for 'Summon' is now only 4 minutes
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Rogue Assassins now get 20 free points in 'Poison Blade'
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'Strength of the Stag' now has the correct effect icon
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Confessor spell 'Steadfast Soul' now has a range of 50
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Scout's 'Camouflage' only works on Group members now
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The power 'Needs of the One' is are now aggressive
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Reduced the stamina conversion on 'Mystic Bolt'
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'Raptor Cloak' now has effect and power icons
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Confessors can now use the Burning Sword
DISCIPLINE
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Added new Powers to the Traveler that allows them to send another player or the caster's group to the nearest Runegate (Mage-base prerequisite)
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Added a new Power to Traveler that allows a Traveler to recall to the nearest Runegate
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Shroudborne and Blood Prophet rune descriptions have been updated to display their skill grants
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Added an initial tick to the Blood Prophet and Shroudborne Heal over Time spells .
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Lower percentage version of Blademaster and Blade Weaver weapons have been added
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Elf Archmage robes now have a female version and are available on Elven tailors
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Artillerist power descriptions now correctly note they affect siege engines
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Hunt the Dead can no longer be trained
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Added the new Prospector Discipline
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Added the new Skydancer Discipline
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Added the new Savant Discipline
CITY/SIEGE
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Added the Resource System
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Fortress Assets will no longer go errant on a Guild Leadership transfer; old transfers have not been grandfathered in but transferring leadership once will fix any issues from previous transfers
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The 'Tears of Saedron' mouseover now points out that the Discipline rune you choose to remove with the Tears is lost forever
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A Nation is limited to holding no more Resource Mines at once than two time the Rank of the Nations' Tree of Life
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Added the new Warehouse structure which is available on a Rank 1 Builder (must be used to claim a Mine)
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A bug preventing Merchants from being slotted into elven houses has been fixed
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Straight Wall Towers now accept Tower Guards (really, this time)
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Some NPCs that were missing 'Kill On Sight' dialog now have some
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Elven barracks can now slot the appropriate number of guards
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You can no longer delete your own buildings during a siege
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Nephilim Runemaster now sells Cult of the Scourge charters
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The Spiteful Spire is now debuffing attack speed
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Mysteriously, votaries have changed their shape
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Fixed the No Maintenance fees on Invorri Walls
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Magister Guards will no longer cast Amnesia
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The War Temple can no longer slot guards
GENERAL
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Adjusted the experience curve to make it easier for players to achieve level 45 (and therefore contribute to their guilds). Some players may gain a couple free levels as a result (especially those near the 40 level mark)
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Fear spells have been given a slight bump (and should now affect level 60 mobiles correctly, when appropriate)
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Silence powers should now dispel chant effects and keep the target from recasting them for a time
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Players should no longer get stuck in several buildings in the Amazon Wetlands
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Added improved disconnect message when you are disconnected from a server
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The Disease cast by creatures has been greatly reduced in length of time
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You will now be instantly grounded if you log out while in flight
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The daggersmiths on Maelstrom now carry a full selection of items
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Gold piles and some other small objects no longer have collision
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Added break conditions for bow and crossbow grounding powers
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Power buttons will verify their recycle times when you log in
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An issue with logging in with the Mac Client has been fixed
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Fixed a couple of typos in power names and descriptions
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Stamina usage has been reduced while hovering in flight
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Some bugs with Rods of Command have been fixed
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An Exploit with the Recast Timer has been fixed
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The Warlock trainer in Vorringard is now male
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Fixed some collision issues inside buildings
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Miscellaneous client crashes have been fixed
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Vranaxxas should now hold his axe correctly
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Added Centaur Charter called The Cohort
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Epic mobs now have more impressive loot
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Fixed an issue with corpses teleporting
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Removed 'yawn' sound from player idles
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Added a new front-end Loading Screen
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Pulsing powers check for power blocks
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Added Aracoix Charter called Kh'ree
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The Invorri Builder is now rank 7
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Increased channel spam thresholds
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Pet speed was slightly decreased
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Dead elves now have pointy ears
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Added a new Login Screen
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"Spin" has been disabled

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