News
THQ ANNOUNCES PUBLISHING RIGHTS TO HIGHLY ANTICIPATED S.T.A.L.K.E.R. OBLIVION LOST FOR PC
CALABASAS HILLS,
Calif. – May 7, 2003 – THQ®
Inc. (NASDAQ: THQI) today announced it has acquired the worldwide publishing
rights to the highly anticipated S.T.A.L.K.E.R. Oblivion Lost (working title).
Developed exclusively for PC by Ukraine-based GSC Game World, S.T.A.L.K.E.R.
Oblivion Lost is the first game to utilize GSC Game World's proprietary X-Ray
engine that allows for massive indoor/outdoor environments, real-time physics
and the capability to push more than one million polygons per frame at 60 frames
per second. S.T.A.L.K.E.R. Oblivion Lost provides players with an intense first
person action experience that incorporates elements of survival horror and
role-playing while taking place in the forbidden zone of the Chernobyl nuclear
facility. S.T.A.L.K.E.R. Oblivion Lost will be available in 2004.
"S.T.A.L.K.E.R. Oblivion Lost is an extremely unique game that seamlessly blends
the genres of first person action, survival horror and role-playing into a
single experience," said Jack Sorensen, executive vice president of worldwide
studios, THQ Inc. "This was truly one of the most talked about games at the
recent Game Developers Conference and we are very excited to be working with GSC
Game World as we move more aggressively into the high-end PC business."
"THQ is one of the largest and most successful publishers in the world," said
Anton Bolshakov, Deputy Director of GSC Game World. "Their powerful global
marketing and distribution force will make them the ideal partner for
S.TA.L.K.E.R. Oblivion Lost."
About S.T.A.L.K.E.R. OBLIVION LOST
S.TA.L.K.E.R. Oblivion Lost combines the first person action, role-playing and
survival horror genres set in the disaster zone of the Chernobyl nuclear
facility. As a stalker, the player earns a living exploring the underground
laboratories, abandoned military bases and radioactive forests of the Chernobyl
Zone in search of artifacts and anomalous formations to sell to underground
dealers and scientists in research camps on the border. As the game progresses,
the player will explore new areas, procure items and weapons and interact with a
number of strange characters as they come to discover what truly lies at the
heart of the Chernobyl disaster.
Based on a number of authorized visits to "the Zone", GSC Game World has
photographed the 30 square kilometers of the infamous Chernobyl disaster,
creating a game environment like no other. Players will see the Dead Forest, the
cities of Pripyat and Chernobyl, sneak inside the remains of the atomic facility
and travel through the areas that actually exist in the epicenter of the tragedy
that occurred more than 16 years ago in a place few have ever been.
For more information about S.T.A.L.K.E.R. Oblivion Lost visit
www.stalker-game.com.
About THQ
THQ (NASDAQ: THQI) is a leading independent publisher of interactive
entertainment software worldwide. The company develops its products for all
popular game systems including the PlayStation®
2 computer entertainment system from Sony Computer Entertainment, the XboxTM
videogame system from Microsoft, Nintendo®
GameCube and Game Boy Advance, personal computers as well as wireless devices.
The THQ web site is located at
www.thq.com.
The THQ Wireless site is located at
www.thqwireless.com.
This press release contains statements that are forward-looking statements
within the meaning of the Private Securities Litigation Reform Act of 1995.
These statements are based on current expectations, estimates and projections
about THQ's business based, in part, on assumptions made by its management.
These statements are not guarantees of THQ's future performance and involve
risks, uncertainties and assumptions that are difficult to predict. Therefore,
actual outcomes and results may differ materially from what is expressed or
forecasted in such forward-looking statements due to numerous factors,
including, but not limited to, those described above and the following: changes
in demand for THQ's products, product mix, the timing of customer orders and
deliveries, the impact of competitive products and pricing and difficulties
encountered in the integration of acquired businesses. In addition, such
statements could be affected by growth rates and market conditions relating to
the interactive software industry and general domestic and international
economic conditions. Specific information concerning these and other such
factors is contained in the Registration Statement on Form S-3 filed with the
Securities and Exchange Comission on August 16, 2002. A copy of this filing may
be obtained by contacting THQ or the SEC. The forward-looking statements
contained herein speak only as of the date on which they are made, and THQ does
not undertake any obligation to update any forward-looking statement to reflect
events or circumstances after the date of this release.

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