News

VIVENDI UNIVERSAL GAMES ANNOUNCES EMPIRE EARTH® 2

Award-Winning Real-Time Strategy Formula Gets Refined in Upcoming Sequel

LOS ANGELES, CA (April 26, 2004) – Vivendi Universal Games (VU Games) today announced development of Empire Earth® 2, the ambitious sequel to GameSpy.com’s 2001 “PC Game of the Year,” Empire Earth. Developed by Mad Doc Software and due for release in the first half of 2005, Empire Earth 2 will build upon the award-winning formula of its predecessor by adding features requested both by casual game players interested in a brief spin through history and by more hard core gamers who demand a real-time strategy game that will challenge them for dozens, if not hundreds, of hours.

More information about Empire Earth 2 can be found at http://www.empireearth.com/

“Empire Earth was a tremendous worldwide success for us, but we aren’t resting on our laurels for Empire Earth 2,” said Michael Pole, VU Games’ Executive Vice-President, Worldwide Studios. “We are going to great lengths to ensure that the sequel is in every way a worthy successor that builds upon the Empire Earth franchise.”

Empire Earth 2 will build upon the success of its predecessor by adding unique units, powers, leaders, and inherent bonuses to all of the game’s 14 different civilizations. Cities, territories, and borders in Empire Earth 2, often treated as “eye candy” in other real-time strategy games, will factor into game play and be treated as tradable resources much like they are in the real world. The game’s artificial intelligence will be more reactive, dynamic, and variable than its predecessor’s, able to adapt to human opponents in ways that are more engaging for the player. And, for the first time in the Empire Earth series, ambient weather and seasons like fog and snowfall will affect game play, forcing players to adapt their strategies to the changing environment.

In addition, significant focus has been placed on casual gamers who often become frustrated by difficult and arcane videogame features. Empire Earth 2’s citizen manager system simplifies the player’s job of assigning citizens to movement and harvesting tasks. A new, more intelligent formation system will offer attack bonuses, allow for easier navigation across maps, and reduce the occurrence of “furball combat,” an unfortunately common and confusing real-time strategy game element that can frustrate gamers. And the game’s streamlined research system better mimics the actual development of technology and alleviates the need to micro-manage the game during heated combat.

Empire Earth 2’s multiplayer features will be no less revolutionary. The game’s new Crown System will provide temporary, but potent, rewards for players who demonstrate excellent military, economic, imperialistic, or cultural ability. A war planning screen will help teammates coordinate their efforts by allowing them to use a map of the world to diagram troop movements. Multiplayer competition will feature nine different game types, including new additions to the series such as “Hot Spots,” which forces gamers to capture and hold positions of strategic importance. Lastly, Empire Earth 2 will include popular player-requested features like recorded games, improved tournament support, multiplayer co-operative scenarios, and advanced statistics reporting.

In the Empire Earth series, gamers can become the greatest conqueror of all time by creating, building, and leading a civilization to transcend the ages. From the discovery of fire, to flight, to the technological frontiers of the future, Empire Earth 2 will serve up gaming on an epic scale. Each player will take control of a fledgling civilization and strive to forge the greatest of all empires.

About Mad Doc® Software, LLC.

Mad Doc Software, LLC www.maddocsoftware.com  consists of game industry veterans with experience in every aspect of game development and an unmatched expertise in Artificial Intelligence. Collectively Mad Doc team members are responsible for over eight million units in the game market worldwide, earning the acclaim of players, critics, and publishers alike. Mad Doc’s development credits include Empire Earth: The Art of Conquest, Star Trek: Armada and Armada II, Jane’sÒ Attack Squadron, and Dungeon Siege: Legends of Aranna, named a finalist for Computer Role Playing Game of the Year 2003 by the Academy of Interactive Arts and Sciences. Founded in 1999 by Dr. Ian Lane Davis, Mad Doc Software is headquartered in Lawrence, Massachusetts.

About Vivendi Universal Games

Headquartered in Los Angeles, Vivendi Universal Games (www.vugames.com) is a global leader in multi-platform interactive entertainment. The company develops, publishes and distributes interactive products across all major platforms including PCs, video game consoles and the Internet. Vivendi Universal Games’ portfolio of development studios and publishing labels includes Blizzard Entertainment, Coktel, Fox Interactive, Knowledge Adventure, Massive Entertainment and Sierra Entertainment. Additionally, Vivendi Universal Games co-publishes and/or distributes titles for a number of strategic partners, including Interplay, inXile entertainment, Majesco and Mythic Entertainment, among others.

Vivendi Universal Games- http://www.vugames.com : The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material of Vivendi Universal Games which is for the exclusive use of the individual designated above as the recipient. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient is prohibited. If you received this in error, please contact immediately the sender by returning e-mail and delete the material from any computer. If you are not the specified recipient, you are hereby notified that all disclosure, reproduction, distribution or action taken on the basis of this message is prohibited.



For More Product Information
Empire Earth 2 (PC)