News
TRIBES RETURNS WITH A VENGEANCE
BELLEVUE, WA (April 25, 2003) - Vivendi Universal Games today announced
development of Tribes: Vengeance, the next installment in the world-renowned and
award-winning Tribes videogame series. Due in late 2004 only for PCs, the game
is being developed by Irrational Games, known for some of the game industry's
most respected and revered titles, including System Shock 2 and
Freedom Force.
"One of the goals for Tribes: Vengeance is to take single-player story
telling to the next level," said Philip O'Neil, VU Games' SVP of Sales &
Marketing. "We want to immerse the gamer in the story similar to the way a
blockbuster film pulls you in. Our challenge to Irrational Games was to create a
game that grabs hold of the player and never lets go, and they have risen to the
task."
In Tribes: Vengeance's single-player campaign, gamers become immersed
in a roiling galactic thriller. Throughout the game, the player catches glimpses
of other, interrelated stories that are unfolding behind-the-scenes. In
addition, gamers are given the opportunity to experience the full scope of the
single-player story through multiple viewpoints and characters. Powered by an
enhanced version of the Unreal Engine, the world is brought to life
with characters that have facial expressions and fully-realized personalities,
vehicles that kick up dust as they pass by, and weapons that display spectacular
effects.
"Our plan is to not only enhance the multiplayer component of Tribes,
but to also blow people away with a single-player story unlike anyone has ever
seen in a videogame," said Ken Levine, general manager of Irrational Games.
Tribes: Vengeance will also build upon the series' legendary online
multiplayer action. Irrational Games has hired one of the Tribes
community's leading developers, Michael "KineticPoet" Johnston, to head up the
design and creation of the game's multiplayer component. Johnston previously
created Team Rabbit 2, a major Sierra-commissioned game modification for
Tribes 2 that was included in the game's commercial re-release in late
2002. "Being involved in the design and execution of Tribes: Vengeance
is a dream come true," said Johnston. "In the coming months we will be actively
working with the Tribes online community to make sure they get the multiplayer
game they've always wanted."
The game is the subject of a cover story in Computer Games Magazine's July
issue, available on newsstands nationwide in late May.
About Irrational Games
Irrational Games is a leading developer of high quality video games with offices
in Boston, Massachusetts and Canberra, Australia. The company's goal is to
produce games using innovative approaches to game design, art and technology.
Irrational's games focus on incorporating unique story and characters into
user-driven open-ended gameplay. For more information, please go to
www.irrationalgames.com.
About Vivendi Universal Games
Headquartered in New York, Vivendi Universal Games (www.vugames.com)
is a global leader in multi-platform interactive entertainment. A leading
publisher of PC, console and online-based interactive content, Vivendi Universal
Games' portfolio of development studios includes Black Label Games, Blizzard
Entertainment, Coktel, Fox Interactive, Knowledge Adventure, NDA Productions,
Sierra Entertainment and Universal Interactive. Through its Partner Publishing
Group, Vivendi Universal Games also co-publishes and/or distributes interactive
products for a number of strategic partners, including Crave Entertainment,
Interplay, Majesco, Mythic Entertainment and Simon & Schuster, among others.

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