News

April 5, 2006

Paradise – Tour of Paradise Begins - World Update 1 Available Now!

Ubisoft unveiled today the first in an ongoing series of world features for the upcoming adventure game Paradise. These updates will give an in-depth look at each of the amazing worlds gamers will play through in Paradise. This first update of the series focuses on the first world - Madargane. Over the next few weeks new information and visuals will be revealed as Paradise approaches its April 2006 release:

NEW FOOTAGE: See Paradise in motion with this gameplay video of world 1 - Madargane. This first glimpse of this gorgeous world is just a taste of the amazing environments and interesting characters you will interact with along the way. What better way to see what awaits gamers in Madargane than from direct in-game footage!

NEW IN-GAME IMAGES:  Artwork of characters you are destined to encounter when traveling through Madargane. Concept artwork from the behind the scenes creation of the world of Paradise.

 Paradise screenshotsParadise screenshots Paradise screenshots

Paradise screenshots Paradise screenshots

INTRODUCTION FROM BENOIT SOKAL:
Benoit Sokal himself, the man with the artistic vision behind Paradise. Mr. Sokal gives us direct insight as to his inspiration behind creating these beautiful worlds for gamers to play in:

I am Benoît Sokal, co-founder of White Birds Productions, author of video games (“Amerzone”, “Syberia I & II”) and cartoonist. On “Paradise” specifically, I am the author and the Art Director.

Once I decided that this game would take place in Africa, I imagined a very big country. A country with a North border still of Arabic inspiration, and one that becomes more and more “dark Africa” when going South. I also have to say that I went on holiday in Morocco, in Marrakech two years ago and that I was fascinated by the city. Besides the global atmosphere, the challenge for me was to faithfully represent those amazing mosaics, like in the Prince’s apartments or the City Gate. I think that the final result, in Madargane, is close to what a real North African city is, without all the added fantasy of course.

Madargane (World 1) is first of all the place in which you discover who you are as a player, and that is Ann Smith. It is also the world in which you meet with the one that will be your silent companion throughout the whole game: the mysterious black leopard. But there are also a lot of other characters to meet and interact with in this world, from the little Palate servant, Aicha, to the Prince of Madargane himself.

When I started working on world 1, I did not look back to my holidays pictures J. In fact, I tried to re-create an “ideal” Moroccan/North African city from scratch, using only my imagination. I also bought a lot of Art and Travel books. And, lastly, I looked into the works of a painter from whom I learned a lot during my Art studies: Delacroix and his views from Morocco.

 

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Paradise (PC)