News

Shadowbane Patch 1.5 Readies for Launch

Patch could be up within the week

The February Shadowbane 1.5 patch is currently live on the Test Server and could possibly launch sometime this week, or early next.

Currently, slated changes are:

WORLD

  • Additional Runegates have been added to the Dalgoth mapset. There will now be 10, not counting Maelstrom. They will serve as two "chains" of five, one in the east and one in the west. Using an element gate power on a gate of that element (fire on the Fire runegate, for instance) will take you to that gate in the opposite chain.

  • Tyrranth Minor on the Aerynth mapset has been redesigned and pared down. Three outskirts, lots of grobolds, bandits, and Skrell. No newbie runegates anymore. The map is much tighter and harder to get lost on than before.

  • The "Forbidden" Isle on the Aerynth mapset is now visible and it has a Runegate called the Forbidden Gate. The gate links to all the mainland gates, and all the mainland gates link to it.

  • The Orc Swamp macrozone has finally been added to the Aerynth map

  • Draug-Torvald will be doing a world tour


RACE

  • Aracoix have been granted more Stamina

  • Shades are now immune to "Blind"

CLASS

  • "Hold the Line" has been removed from all fighters, and warriors have been given a replacement power called "Hold Fast" that will root the caster and give them numerous magical Resistances for the duration. This spell will dispel if you attack someone or cast a power.

  • The Steal Power formula for Thieves has been revamped

  • Backstab will now ignore Passive Defense

  • All pets get a significant ATR increase

  • All pets get a slight movement speed increase

  • Wizard pets get a significant innate damage increase

  • Wizards get a new pet summon power -- a cool orange demon with wings; goes from level 50 to level 60 in ten trains (requires 40 trains in original pet)

  • Huntresses get a new pet summon power -- summons one of Vashteera's Brood; goes from level 45 to level 60 in ten trains (requires 40 trains in original pet)

  • Huntress' "Call of the Wild" gets a new 10%-45% ATR buff component

  • Huntress' "Beast Lords' Boon" gets an improved 10%-30% dodge buff component

  • Wizards' "Incantation of Augmentation" gets a HP buff component

  • The "Black Binding" and "Crimson Binding" powers now have an Attack Rating

DISCIPLINE

  • All non-attribute Wereform effects will not stack with other effects of the same type. The attribute effects will stack with most effects of the same type, with the exception of the following hybrid powers: Amazon's Endurance, Grace of the Panther, Phaedra's Fury, Strength of the Huntress, Grace of the Stag, Strength of the Bear, Mind and Body One, Free Thought, and Litany of Hedrusiel

  • A Shade-Only Discipline which requires the Mage Base Class named "Shroudborne" has been introduced. This has many ties to certain events run near Halloween last year. Imagine them as Shade Blood Prophets, with some nasty cold-based powers that really augment Assassins.

  • Wereforms can now use the "Challenge" power without losing their transformation

  • The Were-bear Power "G'harron's Roar" now works correctly

  • The Wyrmslayer Power "Hunt Wyrm" is now granted at Level 60

  • The Power "Blood Horns" will now dispel after a successful hit

  • Valkyr Powers now use Stamina instead of Mana

CITY/SIEGE

  • You can no longer place a Bane Circle on a City Grid

  • The Merchant can now be slotted in housing as a personal vendor who sells (but does not create) items

  • The Safehold Medium Armorer, Axesmith, and Bowyer now contain all items for their level

  • Feudal Walls have had many Line of Sight issues resolved

  • Optimized combat messages sent from the Server to Client

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GENERAL

  • Various Line of Sight issues have been resolved to include Bows and Crossbows trying to hit flying characters

  • Some Irekei Mobiles have had their blessing of invulnerability removed by The Terror of Terrors

  • The "hair bleed" from changing from First Person to Third Person mode has been fixed

  • The Safemode Bug where you would seem to stay invisible has been fixed

  • The Group Member Window has had various sync issues has been fixed

  • Various equipment sets have had gloves added to them

  • Weapon Powers will dispel if you unequip your weapon

  • The exploit using "queued attacks" has been removed

  • Numerous "Error=2" issues have been rectified

  • Faction Stewards now carry Personal Guards

  • The "Wand of Calling" now displays prerequisites

  • Various client sync issues have been resolved

  • When migrating your character, you will now see all available worlds

  • Various client crashes have been fixed

  • We have added in a client crash reporting mechanism for every time a client crashes

  • Katars and Tiger Claws now use Dagger Mastery as their Focus

  • Overtrained Powers will now revert to their proper cap

  • Physical damage absorber powers now absorb more damage.

  • Nephilim hireling contracts now exist in the world.

  • Fixed various client-side memory leaks
     



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