News
Codemasters Unveils Unique Terraforming Feature For Perimeter
Innovative Tactic Adds a New Element to the RTS Genre
New York, N.Y. – (February 5,
2004) – Codemasters, a leading global publisher of interactive
entertainment, announced today a unique tactical element for Perimeter,
the company’s real-time strategy science fiction PC game scheduled for release
in Spring 2004. A first for real-time strategy gaming, Perimeter
offers players the ability to terraform environments by drastically altering
planetary landscapes and allowing for the extraction of vital energy resources
from its planet surface. A new movie detailing the terraforming feature is
available at:
www.codemasters.com/perimeter.
In Perimeter, rather than harvesting a resource from a particular
location on a game map, energy can be extracted from anywhere in
the game play environment. However, with energy extraction only possible at the
ground zero level and up to four players competing for limited resources,
players must strategize quickly to terraform hills, mountains, valleys and
craters into flatter terrain. In addition, other landscape influences such as
underground weapon explosions, destruction by creatures, volcanic eruptions and
earthquakes will add to the strategic experience. Players who seize and control
the most landscape, in turn, control the most energy during play. Energy is
used throughout Perimeter to expand bases, transform units,
increase territory and limit opponent options.
Building upon an established following based on its theme and innovative play
tactics in both single player and online/LAN multiplayer games, Perimeter
is developed by KD-LAB and will be published by Codemasters in Spring 2004 for
PC. For more information, please visit:
www.codemasters.com/perimeter.
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ABOUT PERIMETER
Set in a universe where the Earth is dying and
multiple civilizations are in a race across a newly discovered galaxy to
colonize the only suitable planet, Perimeter is an original
science fiction RTS game that brings groundbreaking gameplay tactics to the
genre. These tactics include strategic terraforming to acquire resources, the
use of impenetrable perimeter force field and unit strategy through manipulation
of nanotechnology. These key gameplay elements combined with a sharp RTS engine
and stunning visuals, rendering one million polygons per second, is set to
deliver a new challenge and rewarding strategy experience in single and
multiplayer games.
KEY GAMEPLAY POINTS
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Brings fresh and innovative gameplay tactics to the RTS genre.
Terraform planet surfaces to draw energy, changing the environment and map.
Force field tactics – create an impenetrable shield to protect against enemy attacks.
Transforming units – instantly morph units on the battlefield to more specialized types.
Incredible visuals with an engine that renders over 1 million polygons per second.
Engaging science fiction plot.

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