Publisher: The Adventure Company
Publisher 2: Focus Home Interactive
Developer: Frogwares
Category: Adventure
Release Dates
N Amer - 05/23/2008
Intl - 06/06/2008
Digital Download - 05/23/2008
Dracula: Origin Review
Frogwares is reaching out to develop more adventure-themed games, and this is one of the lead titles for that direction. Dracula: Origins comes along more than a century after Bram Stoker first created the character of Dracula, and the game tries to stay in that outline — versus other forays into blood-feeding such as Anne Rice’s popular “Lestat” take on such entities. Both were portrayed as sexy and impelling creatures, but as different as night and day (poor choice of words, I know). The other cast of (Stoker’s) characters are present as well. The gallery includes the missing Jonathan Harker, Van Helsing, Mina Harker and a collection of interactive characters that exist only to be food — or help.
Your journey begins as Van Helsing, the good-guy nemesis of the glamorous vampire. You are looking for Jonathan and keeping Mina from becoming part of Dracula’s stable of sirens. So far, following the book pretty well. That’s about it on the similarities. This is a point-and-click adventure, like many that have come before it over the years. Though not first-person like a Myst, it basically puts you in the same puzzling situations, with the addition of colorful characters to move you along. You know the drill: go into a vague room, poke around at objects, and try to uncover/collect goodies to help you on your mission. Save everything you can, because you know you’ll need it sooner or later. Some items may not make any sense, but later on, the oddest items become golden grails. If poking around is not your thing, then hit the Space bar — and everything “hidden” in the room is highlighted for your convenience. That’s good … as I’d hate to be challenged by having to work for my rewards. That can speed things up, considerably.
You will experience the obligatory spooky rooms and situations to get you in the mood, but the scenery changes drastically as you travel to Cairo and Vienna. Such excursions make things refreshing, and with good timing. To get there from here, you will have to solve puzzles or otherwise take not-so-subtle hints from characters you encounter. The puzzles are the most … well, puzzling. Some work well in the situation, while others seem randomly dropped in from another game. You will need collected items from inventory, or just your brain a la Professor Layton, in some cases. By design, things are made easier at times by the shear quality of the environment. There’s nothing worse than trying to solve a puzzle — when you can’t even find a door. Aside from the hints offered up by the characters, some of these will really test you, which can be a blessing or annoyance, depending upon your ability (and patience). If the puzzles were more consistent and predictable like in other games, you could get a feeling of comfort and know what to expect. However, if you have a weakness in the brain-buster type of quandaries, you may be in for a rough time. It was a constant feeling of euphoria and frustration. The complex, use-your-logic type encounters seemed to come at the times when I was least in the mood for them. Hence, it is not predictable. For the sake of it shaking things up in the game, I’ll remark that as a positive factor, but it didn’t always feel that way!
The audio in the game offers a lot of pleasant seasoning. The music fits the situation you’re in, and the background noises will keep you in the mood for mystery. The whole game is designed to be an experience, so such factors have to work for that to be pulled off, and it does work. Only the sleepy or stiff voice acting stands out as a negative distraction.
The visuals are very rich and detailed. Though not too graphical in the gore-factor, there is enough blood and dust to feed your eyes. Rooms have good light and shadow, and the outsides feel right — though not as open as you might wish. It’s not a wide-open world like Assassin’s Creed, after all. You may be on a designed path of structure, but it’s lavish enough to not bore you, or take away from the situation with pixel oddities or lazy shading.
The quirkiness of the puzzle challenges increases as the game closes. You’re going to have to use your wits and common sense, so gathering goodies can only get you so far. You need the inventory, but not everything in your bag of tricks is going to get you through. There’s tension and frustration, but a good balance of each. Brain busting obstacles are easier to handle — when the journey is laid out in a good format. That objective is mostly achieved.
|
Review Scoring Details for Dracula: Origin |
Gameplay: 7.0
The
game starts with a gentle, brooding introduction and offers hints right away.
It’s very intuitive, and the ability to reveal objects by merely pressing a key
is almost too easy. You can try to play it without that “cheat,” but it’s too
much of a temptation if speed is your motivation. That’s a shame, as it takes
away from the pace and interest in exploring an area that you might not
appreciate unless you have to be more methodical.
Graphics: 8.0
It’s
a lush, detailed game to play. As a hint for what you’re in for: it comes on
three disks. That’s a lot of data. Some of the scenes are underappreciated,
due to not being “forced” to poke and hunt around a room due to the short-cut
to highlight objects. Dracula is not as I imagined him to be, but I am glad
they did not stick to any one vision of him (Lugosi, Christopher Lee, Oldman,
etc.) in an attempt to make him match what other media has portrayed. So, I
appreciate that his appearance was almost a let-down. He’s not winning any
beauty contests, which deflates the whole romance, seduction angle of the
book. Detailed blood stained rooms and lavish costumes make up for individual
(visual) character flaws.
Sound: 7.5
The
music is subtle and tailored for every situation. In Egypt, you will hear
Middle Eastern-themed music, as defined by the stereotype that we all believe
represents that locale. The mood sounds and environmental audio further
enhances things in a positive manner, while the voice acting can be too rigid
and scripted. The reality factor is very hit and
miss with the character interaction.
Difficulty: Medium
If not for the
random riddle-esque puzzles tossed in, the game
would almost be easy. That space-bar reveal is an
Achilles heel that takes a lot of wind out of the sails. That simplicity is
made up for by puzzles that test more of your problem solving skill, and not
so much what you have in your bag of goodies.
Concept: 6.0
Frogware’s recent
“Sherlock Holmes” releases foreshadow any mystery about their direction with
old-world visuals and concepts. Dracula’s been around for more than a century,
so the source material is not new. Other games have come and gone with various
vampire themes, but this still has a place of its own due to the visuals and
not stooping to be a slasher game or otherwise
something it is not.
Overall: 7.5
Dracula lives on and on. He is retooled for new generations and tastes, but
the core material is strictly within Bram Stoker’s novel. Dracula: Origins
by the title, leads one to think that they are going to do the game using the
book as a compass. However, there are a lot of alterations that allow it to
stand apart, yet it remains confusing since the title and main characters are
aligned with the novel. It’s a fun and engaging plot that only gets stale when
you stare at a puzzle too long. If you don’t let the “too easy” inventory
search option take away from the experience, you can get a lot out of the
game. However, it is not one that you will feel like revisiting unless you
want to do it for the sole purpose of speed … or taking
the time to absorb the detailed visuals that took a lot of effort. I imagine
Dracula will rise from the digital dead again, and
maybe provide some more challenge in the future.
Dracula: Origin Comments (0)
GameZone Review Detail
| Gameplay | 7 |
| Graphics | 8 |
| Sound | 7.5 |
| Difficulty | Medium |
| Concept | 6 |
| Overall | 7.5 |
7.5
GZ Rating
How do you like your steak? Medium rare, or through the heart — of someone that’s trying to kill an innocent woman?
Reviewer: Code Cowboy
Review Date: 07/23/2008
6.5
ESRB Rating
Industry Critic Reviews
GameZone's Partners
Other Sources





Glink It

