Publisher: dtp

Publisher 2: Meridian4

Developer: Frozenbyte

# of Players: 2-4

Category: Action

Release Dates

N Amer - 04/25/2006

Intl - 05/03/2006

Digital Download - 02/06/2007

Official Game Website

Official International Game Website



Shadowgrounds Review

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Stationed on the very cold (but recently made habitable thanks to technology) moon of Jupiter, Ganymede, you play the role of Wesley Tyler, a recently demoted soldier turned mechanic. Tyler is a man with a chip on his soldier since he was blamed for an accident that clearly was not his fault. Now he spends his time repairing the various machinery scattered around the military installation. But what's this? The power has gone out and you are sent to turn the lights back on. Well quicker then you can say plot device, Tyler and his cohorts are attacked by something and the race/escape is on with Tyler a hiccup ahead of a fate worse than death.

Shadowgrounds is a shooter-style game, only played from a top-down view, similar to the original Gauntlet. As Tyler, you are no stranger to weaponry and high-tension situations, but since nothing could really prepare him for the situation at hand, expect a fair amount of blood and violence. Of course, it doesn't help that there is an 8,.000-person colony nearby and unless he wants to bear witness to a really big buffet, Tyler will need to channel his inner hero and dole out some punishment. Which is made easier by the weapons that are found throughout the levels. It does take a bit of getting used to but the control scheme can be adjusted to make things flow a bit nicer, but the first time you begin shooting chances are you will need to access the control menu and tweak things around a bit. So in that sense, the game does a good job allowing players to move things around and adjust the sensitivity.


"Gonna need a mop after this." 

What Shadowgrounds does offer a lot of is creepy locales and a good depth of environment. Being that the game takes place on a moon very, very far away, the sun doesn't shine like it does here on Earth. The game is dark and creepy with all sorts of shadows dancing around and monsters waiting around the corner ready to pounce. And for all those really cool locations, the game fails to deliver the scares. Which is too darn bad because I thought that the developers were on to something with the clever-looking creatures and unfolding storyline that plays out in a semi-panicked way. Fortunately you are given a flashlight with recharge function and that in turn help bend the graphics into something that they aren't with the constantly dancing shadows that are cast by said light. Well, the programmers do a good job of pulling the wool over our eyes by not creating cutting-edge graphics, but rather making them dark and sinister and then allowing you to see slivers of them when using your flashlight.

Now I said that the game has a good look to it with the creepy locations, but the graphics are hit and miss. Where Shadowgrounds hits is the cool-looking levels, light sourcing and monsters. Where it misses is the cutscenes which seem to be missing that polished look that the rest of the game seems to have. The explosions are great and the fire that sometimes flashes looks really good. I did notice some slight hiccups when the action became really heavy which often happens in games like these, but hey it is bearable. I would like to mention that as you do play, NPCs will come into the story and fight alongside you as you burn, blast and bomb your way through the game's levels. The A.I. that the game has isn't on par with some other recent games, but it certainly has some life in it. The monsters are more of the same, the only difference is that where a NPC's A.I. is more noticeable, you are less apt to see it when hordes of creatures are coming after you.

 
 "Sear both sides and cook at 450 degrees for 30 minutes."

The cutscenes may seem a bit lacking in the visuals, but the voice acting is done both fair and well. I like how the game unfolds with different characters, either barking orders at you, or pleading with you to come save them or help out, but then somebody won't have the right tone in their voice that would match the situation at hand. Regardless, the in-game sound effects have the appropriate electrical sounds and the explosions are crisp and full. Weapons fire sounds good and the various sounds that a futuristic space colony emit also more then cut the mustard.

The game reminded me of the Fallout: Brotherhood of Steel game, that came out a couple of years ago, in it's scope and design. Both games feature an action-heavy storyline with a top-down view that stresses the importance of killing as many creatures as possible in order to save the day. Not that this should turn you off; I like how the game feels, not quite an apocalyptic burnt-out future, but certainly not the most favorable of environments for humans to live in either. There is plenty of blood and gore, and I suspect that the developers were trying to make a scary game; well, maybe it's me and my high threshold to "scary" but I was never creeped out like I would have liked. Others may be, but I wasn't.

Review Scoring Details for Shadowgrounds

Gameplay: 7.5
The controls can be tweaked, lighting levels can be adjusted and you can reconfigure the keys to your liking. I almost wish this title would have come out on one of the consoles, since I can only imagine how this one would handle with a quality controller.

Graphics: 8.0
The creepy locations that the game has really had me pumped up to get down and dirty. The lighting, the explosions, the monsters, I liked them all. I think it's fair to say that while the graphics aren't cutting edge, the fact that the game tricks you with all those shadows and darker-looking places, it deceives you as much as anything. But still...

Sound: 8.1
Fair voice acting, you can walk up to various terminals and begin speaking with somebody from another part of the base/colony. Good sound effects that boost the games sound.

Difficulty: Medium
Just the right amount of challenge. Should you try and kill all them critters running at you, or should you beat feet and try and out run them? Both ways may work, but only one will leave you with some health while the other will leave you barely clinging to life.

Concept: 6.5
Aliens and demonic creatures in the far reaches of space. Hmmmm, sound familiar? Big guns that you can upgrade that cause all sorts of environment damage? Anyone, anyone? NPC characters that battle alongside of you, a disgraced former soldier? Not the most original.

Overall: 7.5
For a bargain-priced game, this is one of the better ones. The developers were clearly inspired by other games, but that's Ok - they changed things up by turning it into a top-down run-and gun-game with tons of action and ammo. Take a gander at this one if you like your games bloody with some doses of dread.



Shadowgrounds Comments (0)



GameZone Review Detail

Gameplay7.5
Graphics8
Sound8.1
DifficultyMedium
Concept6.5
Overall7.5

7.5

GZ Rating

There's something vaguely familiar about this title

Reviewer: Mike David

Review Date: 04/27/2006


ESRB Rating

Mature
Blood and Gore
Language
Violence

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