Publisher: DreamCatcher

Publisher 2: Dusk2Dawn

Developer: Mayhem Studios

Category: Role-Playing

Release Dates

Intl - 02/24/2005

N Amer - 10/02/2006

Official Game Website


Neverend Review

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As the character Agavaen, you and your group of merry thieves enjoy a hearty night of drinking and whooping it up after the successful theft of a treasure chest full of gold.  But there is no honor among thieves as two of the band decide to make off with the loot in the middle of the night.  Since this is a male dominated profession, the leader of the thieves instantly blames Agavaen and her wily female ways, and draws his blade to kill her, but instead Agavaen kills him instead, setting off an adventure the likes I have never seen started before.  The quest to find your stolen gold that you had stolen first!
 
OK, that may be waffling it a bit, there is some other stuff in the game that may be more enticing to some players, but for me the beginning of the game was as surprising as it was original, and that is a good thing.  With society's fascination with the anti-hero it was kind of cool to see a game where the main character was not only a woman (going against typecast) but a mean one at that. No noble prodding along, no horrific wrong that needs to be righted, yes, were deep into Pulp Fiction territory here. Unfortunately that is where anything positive about this game ends, exactly four minutes into the game, we have hit our peak and things only go down from here, way down. 


"Proving once again that the videogame is a male dominated past time.

 
For starters, there is no real learning curve in the game, after your initial battle with the bandit leader, you can go off roaming in the nearby woods (which is viewed from a sort of archaic top-down view) and run into any number of different baddies, all of whom are waaaayyyy more powerful then you. In other games of this genre, you will do battle with creatures that are either:
 
A) Half your hit points and one tenth your attacking ability.
 
or
 
B) A pack of dog sized rats that will miss you nine times out of ten when attacking and will die with one swipe of your dagger.
 
In either case, these types of battles are there to begin boosting your characters level, thereby increasing the attack ability and hit points (and a bunch of other stuff). You know, the gold standard in which all role playing games move forward so as to keep things fun and exciting. But no, not in Neverend, nope the first creatures you will probably meet are skeletons that will proceed to chop you up within two turns, and you will barely scratch them. It's a frustrating and head scratching scenario all at the same time. This strange and befuddling gameplay not only works with the uneven battles that you face but with actual combat itself. Relying on a aged combat system, players pick what they would like to do (attack, cast spell, etc) during the turn based combat, when the selection is made, then a bar style timer begins shrinking on the right side of the screen (each participant in the battle has a timer), when the bar ends, the action then begins. It's a pretty remedial form of turn based combat and I could swear I played games like this on my Sega Saturn more then 11 years ago (Mystaria, I believe).  Of course, as you level up then the bar times down faster and you may eventually be able to get in more then one attack in the time it takes an opponent to get off a single attack (it actually happens pretty quickly, but since you still can't kill your opponent, what's the point in semantics).  This is of course only in theory as even after logging entirely too many hours on this game, I do not feel that I am anywhere near where I would be had this been a more traditional RPG, after all, I have died more times then I care to admit and I'm a professional!
 


"If I had a hammer... I'd hammer in the morning...  I'd hammer in the evening..."
 

 
At this point, I will tell you that it has been a really long time, and I mean a really long time since I heard in game audio and music that was as flavorless as this AND seemed to make no sense. Case in point, when battling, the screen changes from the top down view to a 3/4 view kind of perspective and when it does, the out-of-place background noise (more on this in a sec) disappears and this weird electronifunka comes on in all its predictable and "trying to be all serious" tone, and I mean this in the very worst way. The aforementioned background noise seems like something out of a classic Disney cartoon, Bambi or possibly The Fox and the Hound, with birds chirping and the all the wrong effects for a game that has you battling creatures hell-bent on killing you. And don't get me started on the voice acting, holy wasabi! This is played for laughs and the developers didn't mean for it to be done this way. It doesn't have the correct timing, verbiage doesn't flow the way anyone, heck anything would communicate, whew. And the chanting, who brought the chanting to the table?
 
The graphics are also a joke at best, I know that there was a team of developers that probably worked way too hard on this and many nights of no sleep were forced down on them, but I am sorry, the graphics in the game are remedial at best. This is graphics that are dated to the late 90's and that's seven years ago. The character models are clearly unrefined as you can see that the character rendering ended at "looks like a person". And that combat view switch I talked about before, constantly switches each time an attack is conducted. It's as if the programmers thought if they kept switching camera angles we might not catch on to the poor movement and attack visuals.  The environments also seem to be lacking that strange thing I like to call consistency. Case in point, when walking through the poorly detailed forest, I noticed that the ground would change from green to grey, as if I were now walking on concrete, however, when a battle would commence and that nifty (sarcasm) camera change would occur, there I'd be, back on the green forest floor, nary a patch of grey in sight readying to get my butt handed to me.
 
I could go on, I really could, but the game unfortunately is just not worth it.
 
Review Scoring Details for Neverend

Gameplay: 5.0

This is RPG 101 for 2nd graders, the point and click interface makes you feel dumb, the movement when roaming the world just doesn't fit.
 
Graphics: 4.7
Very last century here, the only upside is that the game loads very quickly.
 
Sound: 4.0
It's funny, but that's sad because it's funny unintentionally. Poor voice work with sound effects placed in the wrong game.
 
Difficulty: Hard
Hard because you start off with some really wimpy weapons and then are expected to do battle against foes that are many times your superior. That includes the fairies you run across.
 
Concept: 6.0
The game's only redeeming quality, a game where nobody appears to be good and your mission stems from someone stealing gold from you that you stole in the first place. Could have been a real treat.
 
Overall: 4.8
Easily the worst game I have played all year.
 


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GameZone Review Detail

Gameplay5
Graphics4.7
Sound4
DifficultyHard
Concept6
Overall4.8

4.8

GZ Rating

An awesome RPG experience, had this come out in 1993.

Reviewer: Mike David

Review Date: 10/19/2006


ESRB Rating

Industry Critic Reviews