Publisher: Atari

Developer: Troika Games

Category: Role-Playing

Release Dates

N Amer - 09/16/2003

Official Game Website


The Temple of Elemental Evil Review

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The elven princess, Countess Tillahi and Sir Juffer have disappeared and the thought is that they have been kidnapped. Hurriedly a meeting is called and being a willing servant of the realm, you are asked to help locate the missing nobility.

You are dispatched to Hommlet to seek out an elf-friend and ascertain information that may or may not aid in the search. Hommlet? Hmm, that name rings a bell ...

Ah yes, not far from Hommlet is the town of Nulb and outside of Nulb, stepped in legend is a temple that was razed many, many years ago. The temple was home to a cult which worshiped a demoness and delved into the base elements of evil. The cult had grown in power, and had taken over the neighboring lands, ruling with a ruthlessness based in fear and tyranny. The remaining armies of the land rose up and threw down the cult, destroying the temple.

The land was at peace for a long time. Rumors, though, abound of new activity near the temple. Dire creatures are roaming the land and wickedness seems to be on the rise.

Surely the disappearance of the elven nobility cannot be connected to that, can it?

Oh well, put those thoughts aside. They are of little concern. Your task is to take your party to Hommlet, to seek out the contact and ask what he knows.

The Temple of Elemental Evil: A Classic Greyhawk Adventure, is a release from Atari, Wizards of the Coast and Troika Games. It is the first PC game to be based on the classic Greyhawk module of Dungeons & Dragons and the first to use the D&D 3.5 ruleset.

The game has several amazing factors and while it has been filled with side quest, the main theme promises challenge and high adventure. The game plays out in a manner reminiscent of almost every D&D role-playing game you have seen, including Baldur’s Gate and Icewind Dale.

The basic idea is to create a party, move it through the land, talk with NPCs (non-playing characters), get clues and eventually take on a variety of evil. You will need to level your characters throughout the game. You simply cannot skip to the end-game and expect to triumph. This is a slow and involving process.

You can create a party of up to five adventures, which may all be pre-selected at the start, or you can hire NPCs to accompany you along the way. If you choose the latter, you will be expected to pay them through spoils gathered in the adventure. Further, they are true to their characters and their actions can alter the way your party is perceived. In total, you can create a party of five adventures and hire up to three NPCs.

Like all D&D-based games, you are expected to find an alignment for your central character and party. The alignment is broken down into good, neutral and evil, and you can go from lawful to chaotic within those categories. A nice touch is that if, while forming your party, you choose chaotic good, the only members you can add to your party must also be chaotic good.

Pulling together formations is also down a little differently. Rather than give players a stock set of formations, ToEE pulls up an interface with a board that allows you to position characters precisely as you wish. If you desire, you can go with a true 2-1-2 formation of melee, mage and ranged. However, as the mobs will move, your less-armored characters, while to the rear of the formation, would be out of harm’s way.

Combat is based on initiative and is turn-based. The higher the initiative is will determine who strikes first. There is an action bar which determines how much time you have to perform certain actions. Each action costs a certain amount of time and to try something that consumes too much time may delay your actual combat and cost you a fight.

Another nice touch is the game has multiple starting points and there is no set ending. You can pursue whatever course you wish, and the game’s outcome evolves from decisions you make along the way. This, of course, really adds to the replayability factor. Some of the found loot, such as keys, are communal property and all characters have access to them. If you lose an adventurer along the way, you don’t have to worry about losing valuable assets such as keys.

Other features of the game include dozens of skills and class abilities, more than 50 feats, and a book full of spells, and more than 100 different monsters to battle. There are two difficulty levels - normal and ironman.

Graphically, ToEE is a solid game, but does not stand above the rest in the genre. It tends to favor an Icewind Dale look as opposed to the style of a Neverwinter Nights. The environments are richly textured and lush, and the animation is a little stilted, but the real focus is on depth of gameplay and to that end, the graphical elements serve the game well.

The sound is solid, but not above what is typical of the genre.

ToEE does a great job in the control elements. This is a complex game and yet the controls are rather simple to use. Those familiar with this style of game will have little trouble launching into the title.

Temple of Elemental Evil is a little typical in terms of graphics and sound, but what this game does bring to the fore is depth of gameplay. It is immersive, and challenging. The open-ended game allows for immense replayability and you can truly make this game your own.

This game is rated Teen for blood, use of alcohol and violence.

Gameplay: 9
This game has depth. The open-ended nature is intriguing and decisions made along the way evolves and customizes the gaming experience.

Graphics: 8
While looking lush and solid, this is typical of the genre. The special effects are well done.

Sound: 7.5
Again, not much new here. The musical score is good, and the vocal characterizations are solid, but this is not something unique to the genre.

Difficulty: Hard
This is a very challenging game, full of quest and battles and you must consider so much when leveling your characters. Hard may be a bit misleading, but prepare for a strong challenge when tackling this game.

Concept: 8.5
The plot is a nice twist on old themes, and with multiple starting points and outcomes, this is a title that is certain to draw gamers back time and again.

Overall: 8.4
In many ways, Temple of Elemental Evil is typical of the look and style of the genre. In many other ways, this game has a unique quality that insures replayability and many different outcomes. This is a game that those who are serious about D&D-based RPGs should have in their library.



The Temple of Elemental Evil Comments (0)



GameZone Review Detail

Gameplay9
Graphics8
Sound7.5
DifficultyHard
Concept8.5
Overall8.4

8.4

GZ Rating

Temple of Elemental Evil has terrific depth of gameplay, though graphically typical of the genre

Reviewer: Michael Lafferty

Review Date: 10/21/2003


ESRB Rating

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