Publisher: Tri Synergy

Publisher 2: Cenega

Developer: BLACK ELEMENT

Category: Adventure

Release Dates

N Amer - 10/01/2004

Intl - 10/12/2004

Official Game Website


Shade: Wrath of Angels Review

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It's been a while since we had a good Tomb Raider style game come down the pipe that had both the excitement of exploration and thrills of combat seamlessly meshed together.  Well it appears that we will need to wait a while longer.  Shade: Wrath of Angels is a game that initially seems like it may fill this gaming void, it eventually does not.
 
When I first loaded Shade in, I was treated to a fairly ample training course, showing you what to expect the game to be and how to maneuver through it, and truth be told I played the first 90 or so minutes with a growing appreciation of the game as a whole.  But as I continued on I found that the game had peaked for me and the rest of the time I spent playing was me basically going down the other side of the proverbial mountain.  Don't worry, there are some redeeming things in the game and I will play fair and tell what I did and did not like about the game.
 
First off, like I said, the tutorial section of the game did a nice job of laying out how the game works.  It was part of the opening sequence with the main character (an essentially nameless man) who drifts in and out of sleep, each time he nods off another "learn how to..." type sequence occurs.  Once the sequence ends, the game starts and you find yourself reading a letter that your brother "B" has sent to you from a nameless Eastern European city, asking you to join him at an archeological dig that will restore his good name in the scientific community.  Having been several years since you last spoke with your brother you hop aboard a train and arrive in your city of destination.  
 
OK, so, so far so good, the plot has been laid out to you and the graphics and training sequence all seem to be pretty cool, but then...
 

 Screen Shot for Shade: Wrath of Angels

 

Once you get off the train you find yourself in an abandoned older town (where the letter came from).  So running around the town which has a fairly decent amount of detail my first disappointment came.  With as lush as the town appears, and the fact you can run around and jump on some objects, there was no real sense of exploration.  I guess I was looking for something the game designers weren't making in terms of game outline.  For example, if I arrived in a small town and found the whole place abandoned, would I be able to walk into the cafe and look around, maybe see that something sinister was afoot?  Maybe look inside peoples homes and pick up some useful items?  But here, nothing, no real exploration right out of the box.  
 
Back to the game, I find myself arriving at the hotel that I was told to go to in the letter.  How did I know it was the hotel?  It was the only door in the entire town that would open.  At the front desk, a note for me instructing me to go up to a room and get an item.  In doing so I go to the third floor and have a couple of "visions" of the hotel on fire and monsters wandering the halls.  Once I reach the room the "item" I was supposed to find turns out to be a handgun.  
 
Alright, so pause and think about this for a second, you arrive in a town you've never been at, see absolutely no one anywhere, find a note on the hotel counter addressed to you, have a couple of very strange visions involving flames AND monsters and find a .44 magnum on the bed in a hotel room that's been left for me.  The programmers so had me, they could have pressed me over the edge, at that point I was just waiting to be scared, some new clever way to make me jump.  The ambiance had been laid out, the situation certainly spooky, but no.  And in looking back, this is where Cenega (the game developers) could have sealed the deal with me as the player.  Needless to say, me being brought to the edge ended up being a pretty big let down as there was no scare and no further tension ratcheting.

Screen Shot for Shade: Wrath of Angels

 
I don't need to tell you anymore about what the game is about other then you do start getting involved with an ancient prophecy and four angels.  One of whom bestows a demon servant to help you along with your quest to right the ethereal wrongs that have been committed and save your brother by chasing ancient evil across various planes of existence.  Blah, blah, blah, we've all heard it and seen it before.
 
Combat was done fairly easy once I configured my keyboard to my liking.  There is both melee and ranged "real time" combat and it took me a few trial and error battles to get it down right.  You do receive a magical sword that is good for hacking up monsters and will show you new moves as you get better with it.  But the cleverest note on the sword is that when equipped, you can drive it into the ground when certain areas are found and it will heal you.  The camera angle is certainly not your friend in the game at some points.  Being it's a 3rd person view adventure game, when walking into a smaller room or tight alleyway, the view jitters do occur and that led to some frustration.  You learn the "block" button in this game quite quickly. 
 
The game will have you hanging from ledges, sliding down ropes, climbing ladders and doing all sorts of things that will remind some of a certain female adventurer, but where Lara Croft has a certain flair or panache, your character seems very dour and unlikable.  Even when face to face with an honest to goodness angel, he still seems like a jerk rather then a hero who has no choice but to save his brother and the world.  I stated before that you end up having a demon in your bag of tricks.  Essentially, when needed, you activate the demon and he takes your place in the game.  There is a time gauge that starts decreasing, making your time as the demon only finite.  You can pick up bits of magic scattered throughout the game and it increases the time gauge but since you only really need the demon for short periods anyways, I'm not sure why the time gauge was even added to the game.  The demon it turns out, is a very strong fellow who can push and pull very heavy items, like giant steel blocks.  Because even though giant steel blocks aren't found very often here in the States, they apparently must fall from the sky over in Europe and need to be muscled around in order to move forward in your quest.
 

Gameplay: 7.0

Not especially challenging, I beat up a Game Boy game a while back for using the tired "move block" puzzle as a form of play and here we are on a PC title that is doing the same.  Sometimes the character movements are clunky, but nothing I couldn't play with.
 
Graphics: 5.8
While the environments are done suitably, the camera angle problems are just old, we've been having 3rd person camera problems on games for years.  Time to fix it folks, it won't go away.
Monsters were merely OK, not much in terms of color, and originality.  Zombies aren't scary if they are slow, or dressed up in medieval armor. 
 
Audio: 4.5
Wow, bad voice acting.  The main character comes off as a jerk even when he's saying things that would normally not be jerk-ish.  The background music needed to be either scarier or more gothic.  The clang of weapon on weapon was done alright, but then now I seem to be complimenting remedial sound effects, how could they not have decent clang.  I've got decent clang on my Instant messenger.
 
Difficulty Medium/Low
I kicked the bucket several times from both my own inability to jump onto a small ledge and by the monster.  But I never found that point where I was saying "I can't beat this" after two or three tries.
 
Concept: 6.4
It is a fairly borrowed idea were talking here.  Sure the whole "angel" thing gives it a new spin, but anyone whose played their share of games won't find new and exciting ground to walk here.  I liked the man/demon switching, but that just happened in the game "The Suffering".
 
Overall: 5.6
There are many other games that are far better that fall into this sort of genre.  This one treads the line between action/adventure and survival horror with not enough of either.  You could play Undying, Alice or Tomb Raider and have a better time with those titles, and they are several years old.  My recommendation is to not pick this one up.
 
  
 


Shade: Wrath of Angels Comments (0)



GameZone Review Detail

Gameplay7
Graphics5.8
Sound4.5
DifficultyMed/Easy
Concept6.4
Overall5.6

5.6

GZ Rating

Tomb raider it ain't!

Reviewer: Mike David

Review Date: 11/05/2004


ESRB Rating

Teen
Blood
Mild Language
Violence

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