Publisher: Strategy First

Developer: Arxel Tribe

Category: Role-Playing

Release Dates

N Amer - 07/03/2003

Official Game Website


Mistmare Review

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In a world of games that are constantly borrowing each others ideas, ripping each other off, and trying to cash in on the success of popular trends, it can often be no small task to try and develop a game that stands out from the rest.  In this respect, Mistmare isn't so bad - I honestly can't say that it was thrown together to make a quick buck.  Unfortunately, I can say that the controls and interface feel largely unfinished, and this reflects the game's quality as a whole.

 

The storyline is interesting, to say the least.  The game takes place in another world, an alternate dimension where technology isn't quite up to par with the standards of today.  Though it might be the 1990's, swords and shields are top-of-the-line weaponry, and stone architecture and torch-lit hallways are nothing out of the ordinary.  According to the game, the Christian church devised a way to fight the Black Death via their magical powers, but since then, a dark, foreboding fog has wiped across much of the world.  Your job is to hunt down a man for the church, while learning magic and upgrading your weaponry along the way.

 

Magic spells - or as they're called here, chords - can be gathered throughout your adventure.  There are several different categories of these - some adding to your strength and other physical attributes, while others might allow you to better use a certain spell.  There is also an interesting ability to "capture" enemies while in a fight, and store them, until you need to summon them for help in a sticky situation.

 

Unfortunately, the game's control is full of many kinks and annoyances.  The basic control scheme gives you a Point-and-Click-esque interface, where you can move the mouse cursor around the screen and interact with the environment, or navigate the game's menus.  But whenever the cursor moves close to the edge of the screen, the camera takes off in that direction.  It's extremely hard to click something while the camera is moving around - and it is moving around a lot.  Plus, dialog conversations appear in an annoying pop-up window, which requires you to manually scroll it down to keep reading (even if there are some voice-overs) and even requires you to close the window once the conversation's over.

 

The fighting's not much more fun.  Imagine how easy it is to click on a stationary object like a treasure chest while the camera's flailing around.  Now imagine how easy it is to hit a moving target while the camera's flailing around.  This results in many frustrating situations. Thankfully, once you double-click an enemy, an auto-duel sequence is engaged, and your character will keep fighting despite your cursor movements.  Of course, this also means that combat isn't particularly deep.  This area of the game needed a lot of work.

 

The graphics in the game are barely adequate - and despite the latest patch and adjusting the quality of things in the options menu - textures are very blurry, animation is rather sloppy, and it often seems is if as few polygons as possible were used to create many of the models.  The graphics as a whole wouldn't be so bad, though, if the frame-rate were more stable.  Even on a system with well over the minimum requirements, there was a lot of slowdown to be had and any video seemed especially choppy.

 

The sound in the game is not as bad as some other aspects.  Although it's tunes never really take off, I have encountered far worse music in other games.  Sound effects are decent, and the voice acting is actually pretty solid; if you find yourself playing this game, you shouldn't have to worry about turning your speakers off.

 

All in all, Mistmare is a title that seems very, very rushed.  It's crashed many times on me, the control system is far from perfect (let alone decent), and the graphics are nothing at all to rave about.  Though there's a decent storyline and some cool concepts here, you will probably not want to trudge through the tedious gameplay to find it.  Though it's only $20, you're probably better off picking up something else for your time.  

 

 

Gameplay: 3.0

The control system is in need of a lot of work - because it doesn't work very well.  Maneuvering the mouse cursor to it's target destination is more than a chore with the hap-hazard camera system, and combat can get especially tedious.

 

Graphics: 4.0

It almost seems silly that a game with blurry textures, low-detailed models, and shoddy animations would also feature a choppy framerate, but I am afraid that is the case.  The developers assure us that performance is being worked on and should be better with future patches.

 

Sound: 6.5

Though it may not be anything to rave about, the game's sound is easily one of it's better aspects.  Decent music and sound effects are here, and the voice acting isn't too shabby.

 

Difficulty: Medium

 

Concept: 7.0

There are some good ideas here, admittedly.  The back-story is certainly interesting, and some of the magic is rather neat.

 

Overall: 5.0

Mistmare is a title that lacks a lot of polish, but also lacks some important fundamental elements.  The interface is barely useable, and the combat is a fairly simple affair.  The graphics are weak, and though the story is interesting, you will probably not want to play through the game to see the plot go forward.



Mistmare Comments (0)



GameZone Review Detail

Gameplay3
Graphics4
Sound6.5
DifficultyMedium
Concept7
Overall5.0

5.0

GZ Rating

Despite some potentially interesting ideas, Mistmare is far too messy to be all that much fun.

Reviewer: Justin Raymond

Review Date: 08/29/2003


ESRB Rating

Teen
Animated Blood
Mild Language
Violence

Industry Critic Reviews

Other Sources

3.0
1.7
 

All Reviews for Mistmare