Deadly Dozen Review
I love dogs. I hate shooting
them. That’s what you have to do to get through this white knuckle WWII
mission-based shooter from Infogrames. The game can be played in either
first or third person perspective.
When the game first loaded
and I heard the haunting music score through my PC’s speakers, I had been
placed in the mood for a serious excursion into war torn Europe. Ok, so the
effect wore off after the short score recycled 13 times before the game actually
started, but I was still up for some fun.
This isn’t a new idea. In
fact, it is very similar to 1999’s “Hidden
and Dangerous”. It does, however, stand alone in it’s own abilities and
low price point. Deadly Dozen gets it’s name from the twelve elite soldiers
assembled for your selection. They’re the best of the worst. Soldiers that
were not fit for the regular Army, but perfect for clandestine maneuvers behind
enemy lines. After your mission briefing, you must choose four men for each
mission. For instance, if your
mission includes dealing with the potential of several heavy armored vehicles,
you’d be wise to make sure you have a specialist for dealing with explosives.
After you select your team, you must equip them with weapons and items. Weapons
include rifles, machine guns and a handgun. The items you choose include
grenades, timed explosives, anti tank mines, and health kits. The most important
item I found was binoculars. You WILL be shot at before you see them—unless
you scope out the target area for the enemy from a safe distance.
The missions take place in a
variety of settings and environmental circumstances. The rain and fog are very
realistic, and well done. That immensely enhances the mood of the game. The
missions take place in countries such as Norway, France and Africa; each with
their own unique weather and visual conditions. One mission will have you
walking through a bright, sunny desert situation, while the next plunges you
into a world so dreary it makes you want to put an umbrella over your PC. Your
dangers come in many faces. From the rolling tanks to the ferocious German
Shepard dogs that help alert their Masters that you are in the area. The dogs
will kill you, if you do not kill them first.
You can obtain new items and
useful weapons in structures, and by killing the enemy. You can take their
weapon and ammo, which is good since some of their guns perform better. Some of
the situations work best with specific weaponry, while some can not be done any
other way. You do not want to try and take out a long range Nazi soldier with a
short-range handgun. If you have planned well, you will have a talented
well-armed sniper in your unit that will make short work of this challenge. Did
I mention how important binoculars are? It’s worth mentioning again.
The missions provide a lot
of ground to cover- literally. The landscapes are lavish, but somewhat long when
each step can place you closer to enemy fire. There are a lot of tense moments
as you round corners in heavy fog. When you hear a dog bark, you scramble to see
where the enemy is hiding. This adds to the richness of the experience, though
had me jumping out of my saddle more than once. There’s not a lot of character
talking, but what voices there are come in loud and clear. The Germans speak--
German, which I do not understand. However, it was not difficult to know if
trouble was brewing as the enemy soldiers yelled to each other when my team
approached.
Install: Easy
No problems with this installation. Took a while,
but I blame that on a slower processor and a slow (DVD) CD ROM drive. Took close
to 300MB for my installation, but they recommend 600MB for best results.
The game has a great look and fairly good feel, but the missions can be very long-- walking for what seems like MILES just to find one of many targets in the mission. This is complicated by the fact that you can not charge “head first” through the game if you want to survive. There is plenty of eventless, nerve-on-end walking.
Graphics: 8
Very nice landscapes, environmental elements, and
character detail. Stationary structures (buildings, rocks) could have been
better. There were a few minor graphical glitches here and there, but the
richness and depth of the weather elements make up for it.
Sound: 9
Great sound with a
haunting, dramatic score. The voices are clear, and the weapon sounds were very
authentic. The music actually helps with the game play; in knowing when you’d
better keep an eye out for danger.
This is a challenging game. It requires a lot of heads-up attention and is not very forgiving if you let your guard down.
Concept: 7
It’s an idea that’s been done before (e.g.: “Hidden
and Dangerous”), but there’s always room for more of the same genre.
Overall: 8.5
This is a great game for people who want a
challenging format. It takes a lot of planning for the missions, and they are
not completed easily. It runs smooth and has a good feel to it, though I did
experience a few graphical glitches.
Deadly Dozen Comments (0)
GameZone Review Detail
| Gameplay | 7 |
| Graphics | 8 |
| Sound | 9 |
| Difficulty | 9 |
| Concept | 7 |
| Multiplayer | 0 |
| Overall | 8.5 |
8.5
GZ Rating
Grab your gear and swallow your fear..... this mission-driven shooter will make your hair stand on end.
Reviewer: Code Cowboy
Review Date: 11/12/2001
7.1
ESRB Rating
Violence
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