Publisher: NAMCO BANDAI Games America
Publisher 2: EA Games
Developer: Flagship Studios
Category: Role-Playing
Release Dates
N Amer - 10/31/2007
Intl - 10/31/2007
Preview
E3 2006 First Look Preview
Last year I had to look
at Hellgate:
There were two character
types at the show: a Cabalist, which is a more magic-based class, and a
Templar, the melee-driven class.
Hellgate:
Combat areas will be
instanced for the player or group that enters, so there won’t be any
competition for loot or racing to kill a certain demon. These areas are also
randomized from the layout to the scenery, so dungeon paths and the location of
a quest item will be different each time you play. The developers were joking
about how this makes it a little more difficult to show since they can’t
learn quests and blaze through them for demonstrations.
I saw them run through a
few different areas, some outdoor and some indoor. A lot of the areas were
straight out of
Hellgate:
Items are dropped from
enemies, as you would expect. There are also different categories of items
depending on their rarity. You may also run into rare monster spawns, which
have a higher chance of dropping rare items. Questing is another way to get
items. Hellgate will have main quests that drive the story, tasks that usually
have you collecting or killing, and events that happen randomly in combat
areas. All of these quests are marked with a “!” over the
NPC’s head.
Hellgate will also
feature level scaling, so if you’re in a dungeon by yourself it’ll
be easier than if you were in a group. This also can happen on the fly, so if
suddenly your group drops out while you’re still in a combat area the
difficulty will accommodate for a single player.
Hellgate:
GameZone Preview Detail
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