Publisher: Activision Inc.
Publisher 2: id Software
Developer: Vicarious Visions
Category: Action
Release Dates
N Amer - 08/03/2004
- Also available on:
- XB
DOOM 3 Preview
One of the biggest attractions at Quakecon this
year was the Doom III multiplayer demo, at Activision’s booth. Due to a course
of good fortune of meeting a few people, I was able to check out the demo this
afternoon, and it is really good. There are a few things that made the game
really stand out above the other First Person Shooter games out there, and if
this proved true for just a deathmatch game, the single player experience will
be something to die for.
The controls for this game is the standard controls that every FPS on the market
uses. One thing that I missed, because UT2003 spoiled me, is its double jump
feature. Other than that minor thing the game plays really smoothly and looks
nice at the same time. Activision gave no specs on the PC’s running the game,
but even though it was running at a very low resolution without Anti-Aliasing
turned on the game was drop dead gorgeous. The physics in the game were really
good; from glass breaking to moving barrels around, so far id Software has done
a great job on this.
There were a few weapons available in this demo version: pistol, your fists,
shotgun, plasma gun, flashlight, and rocket launcher. You might be thinking why
a flashlight, it is good for checking out dark places, and good for melee combat
if you are stuck without any ammo.
In this demo Activision revealed what the Berserker power up does to players.
Once players obtain it, they will let out a blood-curdling screen, which might
make you slightly jump because this was totally unexpected. The player then
becomes lightning fast, and your vision is blurred, and it allows players to do
a one hit kill. Other players will know who has this power up due to the red
rings that surround the Berserker character.
One of the spookiest and most effective things in this game is the lighting. It
is obvious that id spent a lot of time perfecting all of the lighting techniques
to create an extremely spooky atmosphere. There are times when you are going
down the hall and you see a shadow on the wall coming loser to you, following
your every move, and then you turn around and it turns out that you were looking
at your own shadow, or in some cases it might truly be another player. This
whole thing makes the game surreal and really intriguing.
With the brief time that I was allotted to play Doom III, I can say that this
game is shaping up to be one of the best first person shooters when it is
released. Now if only Activision would release that demo for everyone to
download …….







Glink It