Publisher: Xicat
Developer: Piranha Bytes
Category: Role-Playing
Release Dates
Intl - 03/01/2001
N Amer - 11/20/2001
Gothic Preview
The war against the Orcs has been lost. If defeat is
not enough, the King, in his ruthless quest to gather ore for his arsenal, has
made his own men prisoners: Any man guilty of a crime, no matter how petty, is
seized as prisoner and forced to work in the mines of Khorinis. With little or
no compensation and endless nights and days of backbreaking toil, it doesn’t
take long before revolt looms on the horizon.
From even the first days of the King’s edict, there
are endless attempts to escape the mining colonies. In an effort to stop these
desertions, the King gathers the twelve most powerful mages in the realm in
hopes to construct an impenetrable barrier to enclose the mining colony and keep
the miners permanently in their prisons. Unfortunately for the mages, the spell
goes awry, covering a much greater territory than they intended and trapping
even the mages and guards inside the barrier – a barrier where the living can
enter, but never leave. Chaos reigns, and the prisoners kill all guards and
others who stand in their way – with the exception of the mages whom they dared
not touch. But even the great power of the mages is not enough to keep the lands
free from the control of the prisoner’s camps.
Forced to negotiate with the rogue prison colony,
the King offers the prisoners whatever goods they desire in exchange for the ore
he requires. Factions develop in the colony – each faction forming their own
“camp” with their own goals, ways of functioning, and their own society.
Now it is your turn to enter the colony. You are
given a missive that must be delivered to one of the mages in the colony, but
you are to keep your message a secret – at the peril of your very life. Shoved
roughly into the barrier after being given your mission you are greeted by a
band of less-than-friendly prisoners whom you are to learn from the old camp.
From here, your journey begins.
Gothic is a blend of action, adventure, and light
RPG. Set in a post-apocalyptic like fantasy world, Gothic seems at first glance
mostly an action title with some light RPG (no number crunching or intensive
stat manipulation) elements. However, you quickly learn that very much of what
happens to you in Gothic will depend on character interaction, discussion, and
decision-making.
For example, you start the victim of bullying from
some members of the more aggressive “new camp.” After they leave you for more
interesting game, you are greeted my a more helpful member of the “old camp,”
who offers you some advice on where you might find weapons, as well as some
other useful advice for your journey. You’ll spend a few moments getting used to
the control system which includes a simultaneous mouse click/directional button
combination to do many important things like pick items up and to fight. It
might seem a little awkward at first, but they’ve done a good job in making the
game playable with as few keys to learn as possible. The game includes a full
set of alternative control configurations if you are not comfortable with the
first set, as well as some moderately generous customization options for
everything from graphics to sound. Saves are available at any point during your
journey – always a plus. Inventory is conveniently divided into categories and
items are fairly easily accessible.
Weapons, health recovery items, and other useful
items (such as ore), will be collected into an inventory as you go along. You
can also buy and sell items from merchants, while meat and other saleable items
can be garnered from animals you kill. (Speaking of animals/monsters: Gothic’s
AI system, judging from the portion I was able to try out, goes the extra step
in adding more realistic behaviors to AI, making their behavior feel more
natural than mechanical.) Most everything comes at a price here – including
loyalties and other tips essential to your survival.
After mastering the controls, you then need to
master the “politics” of Gothic. It’s up to you to decide if you will ally with
the (relatively speaking) orderly “old camp,” the more aggressive and less
lawful “new camp,” or the third camp which is run by a variety of religious
fanatics. No matter which road you choose, one thing is certain – you MUST have
allies to tough this place out. There are A LOT of people to talk to in Gothic,
this isn’t just a run-n-gun kind of game. Each and every person you talk to will
have an effect on the course of your progress through the game. Luckily for you,
all the essential information and goals you may acquire is carefully collected
in your journal. It’s quite easy to go from having nothing to do to having a lot
of “places to go and people to see.”
The detail of the graphics and Gothic are adjustable depending on the capabilities of your machine. The graphics are intensive enough to warrant such controls as the action can get a little slow on older systems if you don’t turn down the detail. The highlight of the graphics and visuals in Gothic is the way even the way of the look of the game changes as you progress. Not only does this apply to the transitions from day to night, but also to the way your character moves and looks as your build up skills and game time. Another pleasant surprise? The score and voices of Gothic are obviously the results of an extraordinary amount of attention. Voice acting must have been determined by nothing less than auditions – I can’t recall a game with such animated and varied voice acting. The score was also of a high caliber, a refreshing change to titles that often overlook such a potentially game enriching factor.
All in all, Gothic is well rounded gaming experience
in all aspects. It’s got very strong elements of action and adventure with
enough RPG – eluding a simple description and creating a new category all it’s
own. With evident attention to the visual, the mechanical, the audio, gameplay,
and storyline; Gothic should shape up to be a game that is not only an immersive
experience, but also a game which truly makes an original impression on the
gaming world.
Gothic Comments (0)
GameZone Preview Detail
“Yeah. The funny thing is - on the outside, I was an honest man, straight as an arrow. I had to come to prison to be a crook.” – Andy Dufrense, Shawshank Redemption
Reviewer: The Badger
Review Date: 09/04/2001
8.1






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