America's Army 3

Publisher: U.S. Army

Developer: U.S. Army

Category: Action

Release Dates

Online - 06/17/2009

Official Game Website

News

U.S. Army Launches America's Army 3 PC Action Game
New Game in Hit Series Features New Missions, Training and Gameplay

America's Army 3 Comes to Steam with Steamworks
Those playing AA3 through Steam will also get the benefit of Steamworks features such as auto-updating, Steam Achievements, and Steam Cloud

U.S. Army Launches America's Army - The Graphic Novel
The U.S. Army announced today that it has launched America's Army - The Graphic Novel, a free online publication based on America's Army 3

Army Announces America's Army 3 PC Game
U.S. Army today announced the upcoming release of America's Army 3 (AA3).

Description

AA3 highlights different aspects of the Army from Army Values and the Warrior Ethos to Army career opportunities and lifestyles both on and off duty. Through their in-game characters, AA3 players will be able to experience the way Soldiers train, live, and advance in the Army. AA3 players will also experience different types of technologies and equipment used by the Army's high-tech Soldier. Players are bound by Rules of Engagement (ROE) and gain experience as they navigate challenges in team-based, multiplayer, force on force operations. In the game, as in the Army, accomplishing missions requires teamwork and adherence to the seven Army Core Values. In the game, a player's actions and demonstrated Army values will have consequences that are integral to success in gameplay and will affect a player's career progression.

Features

  • New Scoring System - In this new Army values-based scoring system, a player's "Honor" score is a combination of his/her scores from subcategories that represent the seven core Army Values: Loyalty, Duty, Respect, Selfless-Service, Honor, Integrity, and Personal Courage. The values are matched with certain game behaviors, and demonstrating these values contributes to successful gameplay and accomplishments. For example, personal courage can be demonstrated by accomplishing the mission objectives even if the player is the last teammate to remain in the game. Selfless service is demonstrated by aiding an injured Soldier even though it may put the player in harm's way. Other players will be able to select teammates based on their Soldier profiles, which reflect how players have progressed in the game as well as their player roles/gameplay style preferences.
  • Detailed Statistics - AA3's extremely detailed statistics give players immediate feedback at the end of rounds and matches in online play, in addition to summarizing player behaviors. Players can accrue a number of stats including marksmanship accuracy; time played; time played by class role; total score; rounds won, lost, and survived; objectives captured, and teammates treated as a combat lifesaver. Players can also monitor where their hits are landing on other players, as well as where they are taking hits. These statistics are used to drive a player achievement system through which players can earn a variety of awards including coins, ribbons, and medals.
  • Character Movements - In addition to basic movements such as running, sprinting, and crouching, the game supports tactical and combat movement types. A tactical movement is a more methodical, slower movement that reduces the noise associated with the player's motion. The combat movement is louder but faster. Combat movements include the combat roll, a full roll either to the left or to the right in the prone position, the combat slide in which players can slide into a crouch position from a sprint, and the combat dive in which players dive face first into a prone position. These movements enable players to evade the enemy or better position themselves to incapacitate the enemy. When moving throughout the maps, players can vault (place a foot on the object and leap or climb over it) as well as mantle (place a hand down to get over larger objects than the vault would support).
  • Player Damage Model - The player damage system has a high level of detail that tracks a number of the player's health metrics and divides the player's body into distinct areas that can each be damaged separately. The type and location of a player's injury will affect the player's abilities. For example, injuries in the lower body, such as the legs, will slow the player down, while injuries in the upper body, such as the torso and arms, will hinder accuracy but not movement speed. When players are affected by injuries they can be revived in some cases by their teammates. All players will have Combat Life Saving (CLS) training as part of Basic Combat Training so they can assist and stabilize an injured or incapacitated teammate. However, players must make the right decisions about medical treatment in order to heal, and not hurt, the injured player.
  • Mission Planning - Squad and Fire Team leaders now have strategic choices to make before a mission. The Squad Leader will assign the fire teams to an objective, and the Fire Team leaders will in turn determine where on the map their fire team will spawn. The individual Soldiers will make decisions about whether they carry heavy, medium, or light ammunition loads. The flexibility of mission preplanning gives players a variety of customization options and greater replayability.
  • Authenticity of Weapons and Weapons Effects - Players can customize their weapon configuration and load (gear) with attachable modifications as well as select the type and number of ammunition cartridges and grenades they'll need to accomplish their mission. These choices affect gameplay, as heavy loads negatively affect speed and endurance while lighter loads negatively affect fire power. The game's ballistics models are also highly detailed. Bullets in the game operate as they would in real life, requiring players to be aware of their surroundings. The game demonstrates a realistic interaction between bullets and materials, allowing penetration through wood and drywall and ricochets off metal and stone. Even the material that a bullet ricochets off will create different angles of bullet movement. In this reactive environment, players will have to quickly learn the difference between cover and concealment.
  • Lighting and Sound - The development team paid great attention to the realism of the lighting and sounds within the America's Army 3 game to make them part of tactical gameplay. Players can use high fidelity audio clues to assess a combat situation. For example, they can determine the proximity of the bullet to their location based on the sound it makes. If the bullet is in close proximity to the player, the player will hear an explosive sound from the sonic boom that the bullet makes as it whizzes by the player. If the bullet is farther away, the player will hear the muzzle shot and the cavitation sounds the bullet makes as it echoes in the distance. These sounds were recorded in a live-fire scenario by the developers with the help of Army Subject Matter Experts. Sound occlusion and reverberation are other game features that make the AA3 audio experience more realistic than any other military game.

Hardware Requirements

  • Operating System (OS)
  • Microsoft Windows XP (with Service Pack 2)
  • Microsoft Windows Vista
  • Processor (CPU)
  • 3.0+ GHz Single Core CPU (Minimum)
  • 2.4+ GHz Dual/Quad Core CPU (Recommended)
  • Memory (RAM)
  • 1GB RAM (Minimum)
  • 2GB RAM (Recommended)
  • Video Card  Direct X 9.0c compliant, Shader 3.0 enabled video card with 256MB RAM (NVIDIA 6600 or better/ATI X1300 or better) (Minimum) Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM (NVIDIA 7950 or better/ATI X1950 or better) (Recommended)

Notes

Also known as AA3.



America's Army 3 Comments (0)



ESRB Rating

Latest Downloads

Industry Critic Reviews

Industry Critic Previews

Other Sources

All Previews