GameZone's Review
8.5
GZ Rating
| Gameplay | 9 |
| Graphics | 8 |
| Sound | 8 |
| Difficulty | Medium |
| Concept | 8 |
| Overall | 8.5 |
Reviewer: Anise Hollingshead
Review Date: 02/16/2007
We don’t need no education, we don’t need no thought control. Manuals are for sissies.
Full Galactic Civilizations II: Dark Avatar Review
8.9
GameZone's Preview
Michael Lafferty - 02/06/2007
Galactic Civilizations: Dark Avatar takes a solid RTS foundation and builds upon it
News
Galactic Civilizations II Version 2.0 Now Available
Stardock has released a major free update to its award-winning PC strategy game, Galactic Civilizations II
Stardock Releases Galactic Civilizations II 2.0
Major free update for players of the Dark Avatar and Twilight expansion packs
Galactic Civilizations II v1.8 Update
Latest Free Update Adds New Features, Tweaks, Improved Performance and More to Best Turn-Based Strategy Game of 2006
Galactic Civilizations II: Dark Avatar 1.6 Released
New graphics engine and new features highlight award-winning strategy game update
Galactic Civilizations II: Dark Avatar 1.5X Update Now Available
The update, version 1.5X, enhances the computer AI, improves the start-up options, reduces memory use, and includes dozens of tweaks based on player feedback.
Description
Not quite a sequel...but far more than your ordinary expansion pack...
Galactic Civilizations II: Dark Avatar is the expansion pack for Stardock's
award-winning hit strategy game, Galactic Civilizations II: Dread Lords. This
expansion pack not only adds the usual content that expansion packs tend to do
such as new opponents, new units and a new campaign. It also greatly expands the
game play of Galactic Civilizations II.
Stardock's goal with Galactic Civilizations II: Dark Avatar is to vastly expand the game play. It doesn't want players to have to wait until some future sequel to get these cool new features.
Galactic Civilizations II is one of the highest rated PC games of 2006 and also one of the best selling. In Galactic Civilizations, player take on the role of leader of an interstellar civilization. It takes place in the 23rd century and humans (based on Earth) are one of the 12 included civilizations players can take command of (or they can design their own custom civilization).
Military might, diplomatic maneuvering, technological achievement and economic power all are key elements in succeeding in the game. The expansion pack includes a new story-driven campaign that starts off where Galactic Civilizations II: Dread Lords left off. It also adds a host of new game elements that will significantly alter the way the game is played and vastly increase re-playability.
Features
- Custom Civilization Opponents. Players can now design their own opponents within the game and then play against them. This includes both what the opponent looks like but also how it plays.
- Espionage Agents. Espionage agents give players the ability to win through covert operations. Spend money on espionage to hire agents who can sabotage production, research, morale, farming, etc. on enemy worlds. Or use them to snuff out enemy agents on your worlds.
- Special Worlds. In Dark Avatar, each world will be of a certain environment and only civilizations that know how to build colonies on the proper environment can colonize until they research the proper technology.
- The Epic Generator. Dark Avatar will include its own epic generator that will actually build (in HTML) the story of each game the player plays to read later or share with others that gives the story of each game.
- Asteroid Fields. Near worlds are asteroid fields which can be exploited by nearby worlds by players. Players will have a variety of asteroid bases they can construct. No longer are planets and galactic resources the only types of "space terrain".
- Diplomatic Treaties. Players will be able to establish research and economic treaties with alien civilizations. In this way, they have other sources of money and research and have more tools to influence diplomatic relations.
- New Computer AI options. Players will be given new options on just how the computer player will play (what algorithms it will make use of, whether it will "cheat" or not, how much CPU to give it) in order for players to get the best experience possible.
- Two new races. Two new civilizations will be joining the mix.
- New Ship parts. The popular ship design feature will get a lot of new content to design all kinds of new ships.
- The new campaign. A new mini-campaign will also be included to continue the story where things left off at the end of Galactic Civilizations II: Dread Lords.
- MEGA Events. These events can dramatically alter the course of the game. They're not completely random, intelligent algorithms analyze the galaxy and intentionally upset the balance of the galaxy -- civil wars, plagues, rising dread lords, new game rules, etc.
- Super-Abilities. Each civilization now gains its own unique super-ability that is immensely powerful.
- New stream-lined technology tree. The Galactic Civilizations II technology tree gets a make-over to make it more stream-lined and interesting.
- Visual Make-Over. Hundreds of little tweaks and touches to how the game looks to make it visually more interesting and more engrossing.
- Templates. Players can design ships and save them as templates so that in the future, they can start off with a basic design.
- User-assignable default AI ships. Players can not only design their opponents but assign what their ships will look like. Design your own set of sci-fi/fantasy ships and then assign those ships to be used by a civilization of your own design.
Hardware Requirements
- Windows 98/Me/2000/XP
- Pentium III 800 MHz or equivalent processor
- 256 MB RAM
- 32 MB DirectX 9.0c compatible video card (32-bit color depth req'd.)
- DirectX 9.0c
Recommended:
- Windows XP or later
- Pentium 4 1.8 GHz or equivalent processor
- 512 MB RAM
- 128 MB DirectX 9.0c compatible video card
- 2 GB hard disk space
- Metaverse: To gain access to the online Metaverse, you will need a 56K modem or better with Internet Connection
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