Publisher: Artificial Studios
Publisher 2: Immersion Games
# of Players: 1-16
Category: Action
Release Dates
Digital Download - 05/08/2007
News
Cellfactor: Revolution for Free Download on May 8
Global Game Development Teams Collaborate to Produce Futuristic First-Person Shooter That Harnesses AGEIA’s PhysX Processor
AGEIA Shows Off Exclusive Pre-Release PhysX Titles And New Hardware at
Digital Life
Physics leader ups the ante on realism in games; offers a show special on PhysX boards and PhysX powered Dell gaming PCs
Description
Set in a futuristic, industrial war-torn atmosphere, in the campaign mode players will take each of the three characters – Bishop, Black Ops and Guardian through five complexes: Proving Grounds, Fueling Station, Reactor Processing Core, Weapons System Control and Storage Facility. In each area, players will be presented with a set of objectives before moving on. Each character has varied abilities: Bishop can use her physics-based Psi-powers to manipulate, grab, pull, crush, etc. environmental objects to deliver deadly kills without weapons, Black Ops offers a mix of Psi and weapon powers and is the only character that can operate vehicles and Guardian, the ultimate mechanical soldier, can wield two weapons and strike his victim down with quick assault.
Features
- Multiplayer First Person Shooter combines gunplay with psychic powers
- A new standard of multiplayer interactivity: thousands of physical, breakable objects to use as makeshift weapons!
- Power-up your character in order to fly, block bullets, pick up enemy players push massive waves of objects, lift huge objects, and more!
- Vehicles include a 3-man armored car and a 2-man VTOL jet
- Gravity Grenades, Oil Canisters, Proximity Mines, and Plutonium Containers create additional combat tactics
- Support for 8-player Deathmatch or Physical Capture the Flag, optional Dedicated Server
- Offline play with AI Bots using Kynogon's Kynapse
- PhysX hardware effects include physical fluid such as blood & oil, tearable cloths, and acceleration of the massive amount of rigid bodies
- High-end graphics engine uses effects as normal mapping, specular reflection, and High Dynamic Range rendering




