War Plan Orange: Dreadnoughts in the Pacific 1922-1930

Publisher: Matrix Games

Developer: 2 by 3 Games

Category: Strategy

Release Dates

Electronic - 11/22/2005

N Amer - 11/29/2005

Official Game Website

News

War Plan Orange Updated
New Version 1.205 Improves Realism and further improves AI

Flash: War Plan Orange Updated!
New Version 1.20 Improves Realism and further improves AI

Matrix Games Brings Home a Crown of Glory
Crown of Glory Wins War Game of the Year from War-Historical

 War Plan Orange 1.15 Patch Release
Version 1.15 Brings Better AI, Balance Changes, and Data Updates

Live Chat with Creator of War Plan Orange Today
Thursday at 10:00 PM, Eastern US Time from the Matrix Games Website

All News for War Plan Orange: Dreadnoughts in the Pacific 1922-1930

Description

War Plan Orange: Dreadnoughts in the Pacific 1922-1930, from the team that brought you the critically acclaimed historical air, naval and land combat wargame War in the Pacific, puts you in control of Japan or the Allies (including The United States, Great Britain, The Commonwealth, France and the Netherlands) in a hypothetical post-World War 1 conflict that would have reshaped the future of the world. Enjoy the historical accuracy and meticulous attention to detail through one of the most immersive strategic and operational wargame engines ever created

Features

  • Eight Scenarios, 2 campaigns with three variants each, and two smaller scenarios.
  • A Historically accurate Air OOB, with over 74 different aircraft types, including wheel and float variants of several different aircraft.
  • A historically accurate Naval OOB, with over 311 historic Japanese, American, British, French, Canadian, Australian, Dutch, Chinese, and even Siamese ship classes.
  • A Full ship OOB, including every ship of every class modeled that existed in the 1920’s, regardless of whether or not the ships are in any of the scenarios.
  • A Comprehensive Land OOB, from French forces in Indo China to the activation order of US Infantry Divisions.
  • Every army weapon used by any of the armies of the time are modeled, from the US Army 4 inch Mortar Mark I to the British 60 pound Gun Mk II, to the Japanese 24cm Type 45 Field Gun.
  • Early and experimental tank models are available, from the French built FT-17 to the US M1921 Medium tank.
  • Historically accurate graphic depictions of ships, including refits and modernizations.
  • A challenging AI that provides a tough, fun game.
  • An even better PBEM game, accurately reflecting problems faced by 1920’s War Planners.
  • No Production System! While War in the Pacific’s production system is retained, it is not used by any of the default scenarios, allowing new players to jump right in playing as the Japanese.
  • Accurate Aircraft squadrons, based on World War I and 1920’s documents depicting probable deployments and strengths, as well as historic deployments where possible.
  • War Plan Orange provides an accurate representation of the problems facing naval planners in the 1920’s, and is a good representation of the forces available to each nation.
  • Open campaigns! In the PBEM variants of the large campaigns, victory points are equal starting out, allowing various scenarios to be played. China, Indo China, the Philippines, anything is possible, with no bottlenecks to restrict players. The AI campaigns do simulate a war based on the real plan; in PBEM players can “Go Wild”.
  • “Never were ships!” War Plan Orange features several classes of ships that never saw the light of day, including the Tosa, Kii, and South Dakota class battleships (both a sixteen inch gun and a Tillman inspired 18 inch gun version), and Amagi, Lexington, and G3 class battle cruisers.
  • In addition, pre-dreadnought battleships, victims of mass scrapings in the 1920’s, may now have the chance to do what was never granted them and fight for the title of “Kings of the Sea”

Improvements and Changes over War in the Pacific:

  • Battleships now incur large amounts of damage when upgrading, and hence need more yard time.
  • New Ship Experience routines, particularly with regard to aircraft carriers.
  • New Ship day and night experience routines, to account for lack of training and battle experience.
  • New random leader experience routines, to account again for little training and practical experience for fighting a Pacific War.
  • New Submarine contact and combat routines, including a larger emphasis on surface actions.
  • New ASW routines, with significantly reduced hit chances for depth charges *Some, but not all, of this is now found in War in the Pacific*
  • New Surface Combat routines.
  • Removal of all traces of Radar and 1940’s era equipment (such as Norden Bombsight).
  • Minelayers, Cruisers, and Aircraft carriers are no longer replaced when sunk.
  • Instead of Minelayer Tenders and Seaplane Tenders, players may now upgrade large Cargo AKs to Commerce Raiders/Auxiliary Cruisers and Q ships.
  • Allied Damage Control has now been removed, and Allied ships are just as vulnerable as Japanese ships.
  • All Date related restrictions have been removed from the game.
  • The Manchukuo Garrison has been lowered to 500, so that Soviets can be activated on purpose, but not accidentally.
  • As China and Indo China are now Allied Controlled, Vietnamese units are no longer created for Allied units in these areas.
  • Reduced Japanese ASW effectiveness, to account for lack of any home grown ability.
  • ALCAN Highway In Alaska-Canada has now been removed. The only way to keep a guaranteed supply flow to Alaska is by sea.
  • France is now a fully independent nation, with any base that is French displaying a French Flag.

Hardware Requirements

Windows 98SE / ME / 2000 / XP Pentium II 600 Mhz CPU (rec. 800Mhz) DirectX 8 128 MB RAM (rec. 256 MB) Direct X compatible Soundcard 8MB Video Graphics Card 16 BIT Color 8x CD-ROM

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