Publisher: Akella
Publisher 2: Ascaron Software Publishing GmbH
Developer: Burut CT/Akella
Category: Role-Playing
Release Dates
Intl - 04/11/2008
Digital Download - 02/08/2008
GameZone's Review
7.5
GZ Rating
| Gameplay | 7.5 |
| Graphics | 7.5 |
| Sound | 6.5 |
| Difficulty | Medium |
| Concept | 8.4 |
| Overall | 7.5 |
Reviewer: Michael Lafferty
Review Date: 03/17/2008
Hard to be a God has some solid story elements that are shaded by an old-style presentation
7.5
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News
Hard To Be A God: Videogames Based On Books No Longer Novel Idea
Hard To Be A God By The Strugatsky Brother’s Tale Videogames Based On Books No Longer A Novel Idea
Take on Gods & Immortal beings with Lasers & Swords
Take on gods and immortal beings with lasers and swords in extraordinary action packed game
Carriers at War Gets an Update
A quick update with a few fixes adds to the previous 1.02 major update.
Unique RPG aspects of Hard To Be A God revealed
Varied Quests, In-Depth Characters And Mixed Genres Contribute To Unorthodox Gaming Adventure
Ascaron Announces UK Release Of Hard To Be A God
Hard To Be A God, the new role play game from Ascaron to be released in April,
Description
The planets of Earth and Tsurinak were once very similar, and for centuries their people shared both history and friendship. After a terrible war between the planets, the two societies split apart and lived a secluded existence. While Earth prospered and grew, Tsurinak became strangely stagnated. This stagnation is shrouded in mystery, with Tsurinak barely evolving and remaining rooted in a medieval society. During this time Earth continued to evolve, mastering incredible technologies. Intrigued by the situation of their former patriots the Empire decided to send in a secret agent
Features
- Attractive non-liner storyline with up to 5 endings
- Interference of medieval and alternative future epochs in the game
universe<
Simulation of independent life of Arcanar population< Original character development system - Innovative system of various hero’s legend generation
- Interactive gameworld, while a hero develops during the course of game, the game also develops around a character
- Real-time combat system with active pause includes many different combos and special attacks (stunning, disarming, etc) provided by some abilities and special weapon types
- Varied managing approach to mercenaries and volunteers of the hero’s party
- Sci-fi technologies instead of a traditional magic system
- Free movement through locations and random encounters using the global map
- Different style environments and landscape types of locations affecting the movement speed
- Wide dialogue tree
Hardware Requirements
- Windows® 2000/XP
- Pentium®IV 2 Ghz (2.5 GHz recommended)
- DirectX® compatible Sound Card
- 512 Mb RAM (1024 recommended)
- 128 Mb DirectX 9.0 compatible Graphics Card (DirectX9.0c compatible and 256 Mb recommended)




