Publisher: Strategy First
Developer: Primal Software
Category: Adventure
Release Dates
N Amer - 10/26/2004
Intl - 11/01/2004
GameZone's Review
5.5
GZ Rating
| Gameplay | 5.6 |
| Graphics | 6 |
| Sound | 4.2 |
| Difficulty | Medium |
| Concept | 6 |
| Overall | 5.5 |
Reviewer: Matt Berner
Review Date: 11/26/2004
Assuming you find the codec necessary to run I of the Dragon, take flight and prepare for hours of flame throwing tedious gameplay.
5.8
GameZone's Preview
Interviews
Enter the world of I of The Dragon with help from developer
Primal Software
“… Most of all it’s the feeling of being a mighty magical beast”
News
I of the Dragon Ships
Strategy First and developer Primal Software are proud to announce that I of the Dragon has shipped to all major retailers nationwide.
Bizarre Fantasy-Spectacle for the PC ready for take off
In the action role-play game “The I of the Dragon” the player sees the world through the eyes of the Dragon.
The I of the Dragon - Trailer is Released
Zuxxez Entertainment and Primal Software of Moscow release a trailer for the flight action RPG “The I of the Dragon” due for release in Europe in Q2 2004.
Strategy First to Publish I of the Dragon
Players assume role of hero dragon in action-RPG title
Description
Play as one of three possible dragons, each with their own unique abilities. Use spells and brute force to hunt down and destroy the evil creatures that threaten the peaceful Nimoans. Build new towns or destroy them, create mountains or bring them crumbling to the ground. Summon creatures to fight for you or rely on your own powers. Use all means available to help in your quest to unmask the source of evil that plagues the land.
Features
Three playable dragons are available, each with its own inherent abilities Explore the vast lands of Nimoan in 20 playable missions More than 60 spells with breathtaking special effects Over 40 unique monsters to fight and defeat Build towns and help protect them Terra morph landscapes: level mountain ranges, create earthquakes, volcanoes and craters All models use skeletal animation for realistic animations Twelve unique areas representing different landscape types Hundreds of landscape items (trees, boulders, buildings, etc) Realistic day-night cycle
Hardware Requirements
Windows 98, ME, 2000, XP; Pentium II 400 MHz; 128 MB RAM; 16 MB Video Memory; 1.5 GB HDD Space; DirectX 8.1; DirectX 8.1 compatible sound card; CD-ROM; Mouse
Notes
Zuxxez Entertainment AG to publish the game internationally






