Publisher: Atari
Developer: BioWare Corporation
Category: Role-Playing
Release Dates
N Amer - 07/01/2003
GameZone's Review
8.5
GZ Rating
| Gameplay | 8.7 |
| Graphics | 8.5 |
| Sound | 8.8 |
| Difficulty | Easy |
| Concept | 8 |
| Multiplayer | 8.8 |
| Overall | 8.5 |
Reviewer: Michael Lafferty
Review Date: 10/23/2003
Shadows of Undrentide is a nice expansion to Neverwinter Nights, it is just too small an expansion
Full Neverwinter Nights Shadows of Undrentide Review
8.0
GameZone's Preview
Michael Lafferty - 05/15/2003
News
Atari Releases Neverwinter Nights: Shadows of Undrentide
First Official Expansion Pack for Neverwinter Nights Features New Single Player Campaign, Additional Monsters, Classes and More
BioWare and ATARI announce Neverwinter Nights™: Shadows of Undrentide
First Official Expansion Pack for Neverwinter Nights™
Description
Neverwinter Nights: Shadows of Undrentide offers role playing fans even more D&D features than the groundbreaking original. Additions include, new skills, including Tumble and Appraise; new feats, such as Divine Might, Extra Music and Bullheaded; new weapons, such as Holy Water Flasks and Choking Powder; new prestige classes, like Harper Scout; new monsters from the D&D universe, including Medusa, Cockatrice, Sphinx, and Female Fire Giant; and dozens of new spells. In addition, the expansion pack equips amateur module makers with additional content for the Neverwinter Nights Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines. The toolset will be augmented with all new tile sets for creation of new environments as well as new "Wizards," or automated guides, to help gamers build and play adventures of their own creation.
Hardware Requirements
Requires the original Neverwinter Nights to play; Pentium II 450 MHz or AMD K6 450 MHz; Windows 95/98/ME/2000SP2/XP; 96 MB RAM; DirectX 8.1. 16 MB TNT2-class OpenGL 1.2 compliant video card; DirectX certified sound card; 56k modem, IPX or TCP/IP via LAN or Internet for multiplayer







